Product Chat / Import Fpsc/Custom characters to Reloaded, Free and Fast!

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Sleamdank
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Posted: 17th Nov 2014 05:27 Edited at: 18th Nov 2014 07:53
¡UPDATED!

Now works with Firespot!!! The gun is in the correct hand of the converted character now. The results are just like animer, but FREE!





Hi, I will show you how to import FPSC Classic/custom characters in Reloaded, in a few minutes and free. Ragdoll and new animation work!

(Note: Only biped characters work)



Tools used in this tutorial:



Fragmotion (free trial) Download in the official web page



Mender 2.1 BETA 4, other versions don't work (Totally free) Download in the original post



Updated tutorial, with the converted character in action:







I hope you find this tutorial useful, thanks.
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Bisella
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Posted: 17th Nov 2014 06:53
Thanks so much Sleamdank

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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unfamillia
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Posted: 17th Nov 2014 11:49
Great work! Thanks for sharing.

I will happily try this when I get home.

This might work to get custom characters to work!

Cheers

Jay.





Corno_1
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Posted: 17th Nov 2014 13:34 Edited at: 17th Nov 2014 16:32
for which use is fragmotion trial? uncommercial or what? Can you answer this?



Besides that: Awesome

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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cybernescence
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Posted: 17th Nov 2014 20:26
Not too bad but think firespot needs to be changed too? The gun is in the wrong hand of the converted character. Animer lets you do this switch. Thanks for taking the time to make the video and share.

Sleamdank
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Posted: 18th Nov 2014 05:40
Quote: "for which use is fragmotion trial? uncommercial or what? Can you answer this?"


I'm pretty sure it can be used in both commercial and non-commercial.

Quote: "Not too bad but think firespot needs to be changed too? The gun is in the wrong hand of the converted character. Animer lets you do this switch. Thanks for taking the time to make the video and share."


I will shortly explain how to change the FIRESPOT in 1 minute. It's as easy as animer, but free.
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Bisella
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Posted: 18th Nov 2014 07:26
Hi
I tried to import in fragmotion, a zombie apocalypse 2 character, but not combines animation reloaded. I deleted the original animation and imported to a character reloaded, but it does not work. Suggestions?
Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Sleamdank
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Posted: 18th Nov 2014 07:58 Edited at: 18th Nov 2014 08:46
Uploaded new video tutorial with firespot , the results are just like Animer but free!!!



Quote: "Hi

I tried to import in fragmotion, a zombie apocalypse 2 character, but not combines animation reloaded. I deleted the original animation and imported to a character reloaded, but it does not work. Suggestions?

Forgive my english"




I think that zombies don't work with the Reloaded animations. If I'm not mistaken Lee is working on zombies characters for 1.009. Mi dispiace.



Edit: I have been working on zombies and I have promising results. PM to you Bisella!
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otrov77
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Posted: 19th Nov 2014 14:33
Thanks man! Great!!!
MK83
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Posted: 19th Nov 2014 15:44 Edited at: 19th Nov 2014 15:52
@Sleamdank, great tut, easy to follow, BUT, check out the pics attached. chars don't have the guns in their hands. They kind of float around with the char. any Ideas???

AMD 9850 black, 6 gigs ram, GTX 260 Win 8.1 x64

[URL=
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MK83
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Posted: 19th Nov 2014 23:41 Edited at: 19th Nov 2014 23:54
Nevermind, I seem to have the floating guns under control, Only now when I shoot and kill one, it kinda stretches out the body. any fix for that?? will post screenie in a few. screenie is now attached.

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Jerry Tremble
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Posted: 20th Nov 2014 00:04
I think that's a side effect of the ragdoll

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MK83
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Posted: 20th Nov 2014 00:46
Quote: "I think that's a side effect of the ragdoll"

so, theres no way around it at the present time?

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MK83
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Posted: 20th Nov 2014 01:13
Also, are you sure to use a commas instead of dots? if I use all commas the gun floats way out to the side.
If I use dots in the second set of boxes the char holds the gun.

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Sleamdank
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Posted: 20th Nov 2014 01:43
Quote: "so, theres no way around it at the present time? "

Are you using a custom character or one of x9?

Quote: "Also, are you sure to use a commas instead of dots? if I use all commas the gun floats way out to the side.
If I use dots in the second set of boxes the char holds the gun."


Be sure that you selected "Local" when you are editing the Firespot
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Jerry Tremble
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Posted: 20th Nov 2014 01:54 Edited at: 20th Nov 2014 02:01
I have never used this method, I have used Mender and Animer, but even the newest version of Mender hasn't worked right for me as far as the ragdoll goes, in fact, it hasn't worked on any classic character I've tried. (I only tried a few, though, I just assumed they may have had the wrong skeleton). As for punctuation, I think in some languages the comma is used as a decimal point so that may be local to his machine (a comma on my machine would make thousands, not a decimal place, putting the gun quite a ways away!). The latest thing I've converted was one of the crusaders. The ragdoll still affects the deaths but it doesn't seem as pronounced as in other characters. Kinda funny seeing one of these guys with a handgun, so I thought it'd only be fair to convert the old crossbow and give him a fighting chance!









I think someone may have a solution for this, but I just gave up for now. The new beta is supposed to give us more flexibility with characters anyway, so I'm sure a new Mender is on it's way.

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MK83
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Posted: 20th Nov 2014 02:18 Edited at: 20th Nov 2014 02:20
Quote: "Are you using a custom character or one of x9?"
x9 chars 1 x10 char, cyblob.

Quote: "Be sure that you selected "Local" when you are editing the Firespot"
I did this and the gun showed up along ways off. Using a decimal it looked better till he died. lol

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Sleamdank
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Posted: 20th Nov 2014 02:30 Edited at: 20th Nov 2014 02:30
Quote: "I did this and the gun showed up along ways off. Using a decimal it looked better till he died. lol"




Try the old tutorial (without the firespot)



https://www.youtube.com/watch?v=IaDjWHYqRXo
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MK83
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Posted: 20th Nov 2014 04:05 Edited at: 20th Nov 2014 04:06
I found that if I use the decimal rather than the comma, it works as it should. Still no dice on cyblob though. Thanks for all your hard work in figuring this all out. Have a beer on me. or six.

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Sleamdank
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Posted: 20th Nov 2014 04:21
Quote: "I found that if I use the decimal rather than the comma, it works as it should. Still no dice on cyblob though. Thanks for all your hard work in figuring this all out. Have a beer on me. or six."


I'm glad that it has been useful, cheers!
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Old Larry
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Posted: 6th Jan 2015 12:58 Edited at: 6th Jan 2015 13:06
MK83 wrote: "I found that if I use the decimal rather than the comma..."


Use Coma Just for those who have italian or latin in the OS locale language,

all others (english or us) use the dots only.

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Old Larry
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Posted: 6th Jan 2015 13:10
BTW: For me don't working and I've tested in windows XP_SP3 and under Windows 7 Ultimate.

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Old Larry
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Posted: 6th Jan 2015 13:27
I put one short video to see: the characters not walk...


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World Class Multimedia
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Posted: 6th Jan 2015 16:12
Great crossbow! Where did you get that?

Can't wait for melee weapons.

Mike

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J_C
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Posted: 6th Jan 2015 17:47
@Old Larry
I had same problem with some of my characters.. but I did get them to walk..

Can you post one of the FPE files and the Script you are using for your characters I will have a look
to see if I can spot anything...
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Old Larry
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Posted: 6th Jan 2015 20:27 Edited at: 6th Jan 2015 20:59
Sure @J_C and thanks in advance ! Here is the lua script:





and here is the FPE:





the x , dds and bmp files it's in the attachments:

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Jerry Tremble
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Posted: 7th Jan 2015 00:49 Edited at: 7th Jan 2015 01:07
Quote: "Great crossbow! Where did you get that?"




If you're referring to the crossbow in my picture, I converted the old crossbow from FPSC Classic. I tried the oil bombs in the last beta but there were some things I couldn't figure out so I couldn't get them to work. (Maybe it wasn't even possible yet in 1.0085) Now that we have hand grenades, though, I may be able to see how they work and get something working. I'm off ALL next week with only ONE real obligation! I will actually have time to sit down and work through a lot of the things that I've been wanting to do! Can't wait!





I just thought about it. What will probably end up happening is I'll get stuck on one thing and obsess about it all week and in the end be no better off than I am now! LOL

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World Class Multimedia
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Posted: 7th Jan 2015 01:30
Care to share the crossbow?

Great job!

Mike

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Jerry Tremble
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Posted: 7th Jan 2015 01:50 Edited at: 7th Jan 2015 02:12
Unfortunately I can't share the actual crossbow; that would violate the license on the media, but there is nothing in the licensing that prevents me from telling how I did it! I did a little write-up on it in another thread somewhere. I don't remember exactly where that was, but I will look for it and get back to you. I will post a link here when I find it. If you have any questions, just ask here or PM me. (I'm not very good at explaining things, and I wrote it quite some time after I actually DID it, so I was simply comparing the original with what I came up with, and kinda drawing my own conclusions from that)





EDIT: Found it right away! http://fpscrforum.thegamecreators.com/?m=forum_view&t=210167&b=25



One of the animations don't work quite right, but the functionality is there!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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J_C
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Posted: 7th Jan 2015 02:01
@Old Larry
Ok she walks like a dream...

Here is the new FPE file..


;Saved by FPSCR Object Importer v1.000
;header
desc = Nurse

;visualinfo
textured = nurse_d2.dds
effect = effectbank\reloaded\entity
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Old Larry
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Posted: 7th Jan 2015 10:53
J_C wrote: "@Old Larry
Ok she walks like a dream... "

INDEED !!!! Full thanks @J_C !!!

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