I watched many of the videos.
This succeeds to be far superior than Reloaded can hope to ever be at the moment because the guys is concentrating on the core and getting it right before trying to add everything that can be thought of and to run before he can walk.
He has far superior everything as far as it goes to date with his work. You cant even begin to compare for example The Escape demo with his output even at the stage he is at given that both the engines are still in early development stage. One succeeds and delivers a playable dynamic acceptable game play and the other does not apart from the visual superiority and terrain, veg and world generation system and other things that leave Reloaded behind standing in the dust standing.
I would be happier if I could walk around a world like and looking like that though of course I don't like zombies and zombie games!
His engine succeeds because game world, game dynamics, game play and Yes visuals too in the overall scene environment should look quite impressive and they do in his case. The detail of whether you have a very fine quality highlight on your weapons barrel not so important as it will do nothing much for improving the game experience. The enveloping experience is what matters and for that you need the things he has. Bottom line is it has to be "playable and enjoyable" at fast speeds and the other main things which make it so.
Not really trying to compare as as usual that's not fair but there are clear reasons why all kinds of engines appeal and why others don't and why some use some and some use others.
Impressive is one word I used which may be a guide. Can't say the Reloaded, Escape Demo Visuals, Videos or example Game Play in any way is Impressive to me as it looks like a dog and with an almost empty game level world.
Not sure what kind of machine one needs to run it but if I look at the environment apart from the AI and any end user features which I will leave out and just looking closely at the environment, terrain system generation capability, veg, grass trees and quality of the lighting and shadow system for all those things in general the quality of shadows cast is light years head of Reloaded.
Day and Night Cycle and torch is good and for me at a least would destroy my system if Reloaded tried to achieve it. I had noticed that at one stage his fps was showing at around 57 fps so no idea if that could be maintained into the future with him.
Still impressive is the word.
No buildings I can see there yet and one as always can only comment on what one sees but I don't Reloaded will ever compete with that.
We will have to wait and see. As said you can only relate to what is and not what might be at any given time.
Anyway the engine work to date there looks very good to me thus far. It's a pleasure to watch even.
System : Advent Windows 7 Home Premium 64bit. Intel(R). i5-2310 CPU @ 2.90GHz. 8.00 GB RAM DDR3. Storage : 1389 GB : 1088 GB Free (1389 GB Total). Graphics : NVIDIA GeForce GT 530. Total Available Graphics Memory : 4095 MB. Dedicated : 1024 MB. Shared : 3071 MB. Direct X10