Work In Progress / Base Rush - the reloaded mini game

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smallg
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Posted: 12th Nov 2014 16:48 Edited at: 14th Nov 2014 20:49
Recruit your army and destroy the enemy base, simple but fun little mini game, let me know how it plays for you and any comments welcome





Controls;

Press E to change unit / hold E to recruit him onto the battlefield

new recruit numbers are limited and gold is gained per second (a reward is given every 10 seconds so hold out for longer = more chance of victory.



Update: V2 is out

- new RPG unit (useful for destroying the base)

- rebalanced player and AI units so it's more of a challenge

- added a small reward for kills

- no more endless mode (lose all your soldiers or fail to kill the enemy base and lose the game and also goes back to menu when you lose now)

- visual improvements



download link here (v2: 220mb)

https://www.dropbox.com/s/m2mq6sgmft0t3k8/base%20rush2.zip?dl=0

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Gtox
3D Media Maker
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Location: South Africa
Posted: 13th Nov 2014 17:53
Interesting concept, and once I'd figured out what was going on, quite fun to play, and worth developing further. There's a bit of a bug in that once my crowd entered the enemy base nothing happened, but the enemy managed to destroy my base easily enough, so I'm not sure what happened.
smallg
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Posted: 13th Nov 2014 19:48
thanks, yh it's pretty difficult to make a tutorial with basic prompts but glad you enjoyed it.
guess i should also have mentioned that you are on the left hand side (your base is anyway)

as for the bug i also noticed that a couple times but i thought i had fixed it as it seems to be working fine for me now, could you give these new scripts a try and see if it helps?

did you find it easy to win? do you think it'd be more fun if i ramp up the challenge? i would have preferred to make it unlimited units but unfortunately with the memory limits that would mean making reusable units and not having dead bodies (which i like) so i think the limit cap makes it more strategic as it's very possible to draw if you are unlucky
but i'm not against adding more units for the AI seeing as you do get more gold over time than he does.

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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Gtox
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Posted: 13th Nov 2014 21:07
Once I figured out that I was the base on the left (I thought I was doing really well, and then I realised I was rooting for the enemy) I won straight away, but I had no more units so it was touch and go. I'll try the new script.
Gtox
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Posted: 13th Nov 2014 21:15
Nope, they all ran inside again and that was the end of that.
smallg
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Posted: 14th Nov 2014 20:51
not sure then, it does take a while to take down the base depending on how many enemies are left to defend it, you should see the HP dropping in the prompt, in v2 i have added an rpg guy who does extra damage to the base so getting him there is very much worth it for victory

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Gtox
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Posted: 15th Nov 2014 04:31
Once my guys finish killing the enemy, they rush inside the building and damage to the building stops. It doesn't really matter, as once the enemy are all dead you assume that they would destroy the building anyway.
smallg
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Posted: 15th Nov 2014 13:44
nope thats part of the difficulty, keeping enough guys alive to destroy the base - would be too easy if you only need 1 guy inside to win, this way it pays to come up with a strategy rather than just rushing the base like the AI does, especially now as you are outnumbered

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Gtox
3D Media Maker
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Location: South Africa
Posted: 15th Nov 2014 17:30
I think we're on different wavelengths here (or I'm not understanding what's supposed to happen ). My guys have killed all the enemies, there's 5 or 6 left (of my guys), they've caused some damage to the enemy base, they then rush inside the base, and nothing happens any more.
smallg
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Posted: 15th Nov 2014 19:13
is that version 1? yh that's correct, they only do damage if there are no defenders in the way and they havent reached the base yet, once they reach the base they will stop attacking and disappear- otherwise one guy inside the base would destroy it alone and that would be too easy (as the enemies would never be able to kill him (i can't spawn units inside as it messes up the movement - i.e. they get stuck even with physics off)
i guess i could make them stand infront and keep firing but that would also give you (or the AI depending on who the attacker is) a big advantage as units tend to die much faster when they are spawning compared to existing units as bullet movement isn't instant - overall i like the current system, use your soldiers well or lose
in version 2 you now get a level failed message and returned to the menu once all your soldiers have been killed (or have successfully attacked the base but it's still standing due to not enough damage done) so you wont get that "now what?" feeling

to compensate for the low base damage from normal troops i have added an rpg unit that does 4x as much damage to the base (however his HP is relatively low for his cost so you have to try escort him to the base or he will die before he manages to attack it.

many thanks for testing and your feedback, considering the game is so small i lost count of the number of times it crashed while trying to test it... it's already at the memory limit too it would seem, i hope that's more because of the stock characters than anything though as being limited to 50ish characters in an entire map is definitely not enough for a real game.

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
TattieBoJangle
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Posted: 15th Nov 2014 21:46
Nice game had fun took me a few attempts to win but got there in the end





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