Hi Everyone,
I am busily working on an FPSC(R) exporter for Forester Pro, the tree and plant creator, that will generate meshes, with LODs, textures and fpe files. It is nearly there, meshes import, UVs seem to work, but I am having a bizarre problem. The trees look like they are glowing (see below)....which I am assuming means they have a specular set to 1?
I am puzzled...diffuse texture is showing, normals seem okay, I've created a black specular texture and a flat normal texture... Setting the fpe file to character_basic.fx from entity_basic.fx makes the trees just disappear..for some reason. Do the normal and specular maps need to be specified in the x file (the diffuse is) or does reloaded look for textures with the same name as the diffuse and _S, _N subscripts?
Any suggestions to prevent neon trees would be welcome.
Best,
GrumpyOne
GrumpyOne - the natural state of the programmer