Product Chat / Glowing tree problem - working on FPSCR exporter for Forester Pro

Author
Message
GrumpyOne
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: London, UK
Posted: 10th Nov 2014 01:11
Hi Everyone,

I am busily working on an FPSC(R) exporter for Forester Pro, the tree and plant creator, that will generate meshes, with LODs, textures and fpe files. It is nearly there, meshes import, UVs seem to work, but I am having a bizarre problem. The trees look like they are glowing (see below)....which I am assuming means they have a specular set to 1?



I am puzzled...diffuse texture is showing, normals seem okay, I've created a black specular texture and a flat normal texture... Setting the fpe file to character_basic.fx from entity_basic.fx makes the trees just disappear..for some reason. Do the normal and specular maps need to be specified in the x file (the diffuse is) or does reloaded look for textures with the same name as the diffuse and _S, _N subscripts?

Any suggestions to prevent neon trees would be welcome.

Best,
GrumpyOne

GrumpyOne - the natural state of the programmer





Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 10th Nov 2014 01:31
Can you post a picture of the texture sheets?
reloaded does look for the same name for all the textures used for an object. Somename_d.dds, somename_n.dds, somename_s.dds.

If you have a texture for this somename_i.dds, this is an illumination map in reloaded and if it is bright, might explain the glowing of your textures.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

AuShadow
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd Dec 2013
Location: Australia
Posted: 10th Nov 2014 01:54
the texture should be specified in the FPE file and it will automatically grab the normal and specular of the same name but with _S and _N for specular and normal so you would have:

tree.x
tree_D.dds
tree_N.dds
tree_S.dds
tree.fpe
tree.bmp

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz
GrumpyOne
16
Years of Service
User Offline
Joined: 27th Nov 2007
Location: London, UK
Posted: 10th Nov 2014 11:45
Hi Guys,

I think I solved it, I had illegal values in the normal map. I guess this makes sense.

Grumpyone

GrumpyOne - the natural state of the programmer





granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 10th Nov 2014 17:55
Quote: "I am busily working on an FPSC(R) exporter for Forester Pro"


Sounds interesting .

Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 10th Nov 2014 23:46
Look forward to receiving a test tree so I can try it with V1.009

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Login to post a reply

Server time is: 2024-11-22 19:08:18
Your offset time is: 2024-11-22 19:08:18