no it does not work in FPSC Reloaded. I brought the mesh into fragmotion and I could not get it to work in there either. Is this from Blender? If so use the 1.69 version I believe they said on the forum as the latest one brakes xfiles on export.
I am importing this to 3d Max right now.
Also I notice when I assigned a texture to it that the shell of the model was just white, like using vertex data for color.
I will get right back with you.
OK Imported the xfile to 3d max and I see that bones were used in the animation. What I am seeing there is that max show the top of the base under the part that is supposed to rotate, twisting with the animation. This might be part of the problem. will adjust and get right back to you.
Dynamic did not work either.
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