Given the teaser added to Scene Commander's thread
here, I just wanted to see if there were any plans for animating and layering in the soon-to-come image system.
Example commands:
LoadAnimatedImages(path, id) - Load images set up for tile animation from path specified (perhaps have animated images paired with file to specify animation specs)
SetImageLayer(id, layer) - Set image to render in specified layer.
SetImageColor(id, r, g, b, a) - Set image color and alpha levels
Animating will allow some depth to on-screen images/menus/etc, while layering will allow accurate rendering of multiple images that share screen space. Coloring/Fading of image can allow for visual changes within images (without automatic need for a new one) as well as smooth showing/hiding of images.
I suggest these commands because they tackle what I foresee to be common problems and minimalize effort on the scripters. You could obviously use multiple images for animations or coloring, but this can make the engine more dynamic for scripting with images.
~Plystire
I'm sure there's already a thread about it somewhere, if a link could be provided, I will post there.