Feature Creep / v1.009 Images - Animating, Layering, and Coloring/Fading

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Plystire
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Joined: 18th Feb 2003
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Posted: 26th Oct 2014 20:09
Given the teaser added to Scene Commander's thread here, I just wanted to see if there were any plans for animating and layering in the soon-to-come image system.

Example commands:
LoadAnimatedImages(path, id) - Load images set up for tile animation from path specified (perhaps have animated images paired with file to specify animation specs)
SetImageLayer(id, layer) - Set image to render in specified layer.
SetImageColor(id, r, g, b, a) - Set image color and alpha levels

Animating will allow some depth to on-screen images/menus/etc, while layering will allow accurate rendering of multiple images that share screen space. Coloring/Fading of image can allow for visual changes within images (without automatic need for a new one) as well as smooth showing/hiding of images.

I suggest these commands because they tackle what I foresee to be common problems and minimalize effort on the scripters. You could obviously use multiple images for animations or coloring, but this can make the engine more dynamic for scripting with images.

~Plystire

I'm sure there's already a thread about it somewhere, if a link could be provided, I will post there.
smallg
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Posted: 26th Oct 2014 20:57
definitely agree, would also be cool to see some 2D games

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Plystire
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Posted: 27th Oct 2014 19:10
Yes, with enough power behind images, it wouldn't be far fetched at all to see people making 2D games. Would definitely help make those little arcade games people talk about. GTA geometry wars anyone?


~Plystire

I'm sure there's already a thread about it somewhere, if a link could be provided, I will post there.
Scene Commander
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Posted: 28th Oct 2014 13:38
Added to the list.

SC

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Wolf
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Posted: 28th Oct 2014 22:11
Quote: "Would definitely help make those little arcade games people talk about. "


It would also allow us to have lockpick minigames and crafting menues that are visually appealing



-Wolf

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Old Larry
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Posted: 3rd Dec 2014 19:28
Cool ! @Plystire, can you post here some of that code like an example please ?

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Teabone
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Posted: 4th Dec 2014 01:47
Be nice to have video commands again. Ones that can play behind image layers or ones that override the game entirely (and you have the option to enable/disable skipping).

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

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