Product Chat / FPSCR and Horror? Ideas? Features? What do we think and what do we want?

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SgtBrown5
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Posted: 14th Oct 2014 23:16
Pretty much what the subject says. FPSC X9 was a great tool to make claustrophobic horror games which I loved. But, it just wasn't quite powerful enough to make the games I wanted to make. So now that there is FPSCR, what horror elements do you want and or think are coming. Weather it be entities, or actually engine mechanics.

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synchromesh
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Posted: 15th Oct 2014 13:36
I think the ability to make the default entity lights flash would be a great effect without to much hassle for Lee to implement..

For example....Place a light entity ....right click and select ....Light = ( with options ) Random Flicker / Flicker every 10 seconds / turn off in 10 seconds/ etc

I think it would be brilliant for atmospheric effects for use in weather, derelict ships, old buildings and much more
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unfamillia
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Posted: 15th Oct 2014 14:22
Quote: "I think the ability to make the default entity lights flash would be a great effect without to much hassle for Lee to implement..

For example....Place a light entity ....right click and select ....Light = ( with options ) Random Flicker / Flicker every 10 seconds / turn off in 10 seconds/ etc

I think it would be brilliant for atmospheric effects for use in weather, derelict ships, old buildings and much more"


We used to have this in Classic. However, instead of options to control the flicker speed/ variation, there was a separate script that controlled it. This document was stock. If you wanted a light that was on constantly, you used Light1.fpi and if you wanted it to flicker, you used Light2.fpi. Very simple.

I can imagine this can be done with Lua already! I know SmallG has managed to use a script to control the overall ambience and make everything dark, then light again. Might be worth asking him or another coder?

Cheers

Jay.





almightyhood
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Posted: 15th Oct 2014 14:58
rolfy had a flickering light in the compition entry he did if memory is correct?!, sure ive seen it in reloaded already somewhere.

fog rolling in to a creepy scene would be nice, make it so fog comes from 1 direction to fill the scene overall after a delay sort of thing.

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Hamburger
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Posted: 15th Oct 2014 22:58
Volumetric effects, and advanced particles would be nice to see too...

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3com
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Posted: 15th Oct 2014 23:14
I want snow in my level, and fire in my fireplace.

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SgtBrown5
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Posted: 17th Oct 2014 02:31
I am really hoping the lighting and flashlight get a decent face lift soon. I am looking forward to the new shadow system that is coming with the next update.

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synchromesh
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Posted: 17th Oct 2014 09:22
Can a sky be scripted for a lightning effect ?
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Wolf
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Posted: 18th Oct 2014 21:43
You will get performance, a flashlight and LUA... what else could you possibly need/want?

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J0linar
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Posted: 18th Oct 2014 22:02
Quote: "You will get performance, a flashlight and LUA... what else could you possibly need/want"


How about dismemberment
well shooting heads off might be at least something to consider to add/ wasnt there some way in fpsc to do this kind of thing
like scaling bones to 0?

Anyways even without dismemberment its more then possible to create a horror themed game.

http://j0linar.blogspot.co.at/



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LeeBamber
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Posted: 20th Oct 2014 21:58
For these 'extra' features I am willing if you can think of a clever LUA command that can achieve it. This way you get what you need and I get to add stuff to the engine that can be used for other similar things (i.e. the detachable head could be a command to scale on a per-limb basis and 'create a new entity' which can then be positioned with the entity position commands, e.t.c.

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Jerry Tremble
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Posted: 21st Oct 2014 01:11 Edited at: 21st Oct 2014 01:14
Quote: "i.e. the detachable head could be a command to scale on a per-limb basis and 'create a new entity' which can then be positioned with the entity position commands, e.t.c."




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LeeBamber
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Posted: 21st Oct 2014 14:16
"Start The Reactor..."

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Jerry Tremble
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Posted: 21st Oct 2014 14:17
LOL, Classic!

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