We need custom anims to be easily added. Vertex anims are okay and serve a purpose, but bone anims are more useful for many things and having a set way to make things is a little restrictive. Maybe you just want a rope to dangle nicely, or have a serpent, snake along the floor. The set method at the moment does not cater for innovation and diversity. Vertex anims have no collision, so are only useful so far, and obviously only cater for non biological entities without them looking clunky.
I certainly think more time needs to be spent making this as easy a process as possible, once fps issues have been dealt with.
As there has been nothing beyond the initial reports of the character maker, and it's subsequent booing down, I have no idea what it will entail. I certainly hope it will be more than a standard model with a couple of different hats or such. I would hope it would have animation options to add basic gestures or actions we may want for any standard character model. Being able to change a characters weight in a realistic way would also be fantastic, but probably not likely, not without several models for each level of fatness, or, of course the opposite.
It will probably be quite awhile before the character creator is even properly begun, so now's the time to let TGC know what you would like from it. Although probably not on this thread, it is, after all, about the said custom model and not Reloaded's ability to use them.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.