Very interesting of course.
Yes best not to get too ambitious at the moment.
The bottom line is the maths and engine efficiency throughout all its systems in managing large volumes of complex data apart from all the other complexities, instabilities and threats we all know about from long experience.
Not quite sure Reloaded will quite make everyone's aspirations for game making a possibility and I suspect one will have to live with the limitations of the technologies used and or incorporated.
Currently seems there will be a long way yet to go from the engine being in bits as now and when its back together hopefully at the very least it will be useable in some form and the current show stoppers hopefully working again. That would be a good start.
Whatever the quality of the engine core efficiency and stability across all its internal and external systems is the key to all things and you can only work within that framework at the end of the day. Work arounds and so on including as much effort and skill as you can or want to muster wont change the core and its capabilities itself and so will at best have limited influence.
Basic maths, the physics and natural laws of how they add up or don't dictate the end result. You cant cheat these things as they are fixed.
When things are not infinite as in our world then the laws of diminishing returns as with other things dictate there's always a limit on what you can do without adverse affects creeping in when the optimum balance is lost.
Like sharing out a pot of gold or dividing up the cake if something has is finite then you can move things from one place to another and or give more to one than another but if you want more of and for all you just have to make the pot or cake bigger if that's possible.
Reloaded is a cake and you will only have a certain amount to go round and given that the ingredients and bake are sound can feed only a limited number of people with what they want.
If you want more then you have to make it bigger in this case of managing data by having more power, stability and efficiency. In general clearly things can be made better which is why we continue to have better and faster hardware and software and to achieve that one has to advance understanding, knowledge and technologies the full limits of which are nowhere near yet reached quite likely.
How much of that Reloaded can call upon I have no idea either now or as things move forward.
Seems to me any game engine has to move forward with new advances in available technologies to be able to take maximum advantage of them.
To be fair Reloaded if you overlook the current hickups and recent releases and look at the wider picture, is and or has some potential to help users make some reasonable games as shown by what users have done with it to date, but currently at this time no one knows where it can or will go from here. It's in a state of limbo at the moment as far as end users are concerned.
Lee and TGC I am sure are trying to do the very best that can possibly be done given available resources and alike in relation to their particular situation which we or at least I know nothing of.
Just have to wait and see what the next release brings so the end users can make some valid assessment of the product in real time use as to where it is then. Thereafter who knows.
All just pie in the sky at the moment. All I know is my Reloaded at the moment is on the shelf with the other versions but that's my personal choice. I have to admit I cant help launching it sometimes as like everyone else here cant live without being inside a game making tool though currently my session experience does not usually last very long before I shut down again due to issues or it shuts me down by crashing.
Ooo the frustration of it all!
Happy Days!