Quote: " if a new standard was made for 70 which is a nice middle ground for everyone, then the models would not have that issue if used at 40 or 90, or that is the hope."
That sounds reasonable to me. I'll do some tests this weekend to see how workable the 70 tune point is with a 40-90 variance range is. From an asset standpoint, I believe it's just a matter of...
1. Anchoring the animation a significant distance ahead of the origin point (to avoid clipping plane issues)
2. Adjusting the gunspec's forward=x position to a negative value to compensate for overtravel.
3.The trickiest part is when aiming down the sights because you don't wan't the weapon to get really tiny. Especially so if it's a magnified optic which uses a 3D scope (A method I greatly prefer to the 2D overlay garbage). To some degree, this can be adjusted in gunspec via simplezoommod=x but there is a limit to it depending on the magnification strength of simplezoom=x. In itself that is a bit of a new problem because now the weapon rendering is affected by simplezoom FOV changes whereas before it was independent.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280