Product Chat / Normal mapping

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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 9th Oct 2014 14:42 Edited at: 9th Oct 2014 14:48
Is normal working with reloaded i have been messing around and when adding my normal maps it makes no difference :/





PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
TattieBoJangle
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Location: United Kingdom
Posted: 9th Oct 2014 15:52
Reloaded without Normal


Reloaded With Normal


Another engine same files
Without Normal


With Normal






PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
Errant AI
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Posted: 9th Oct 2014 18:40
They've been working for me. I sometimes use a blank grey diffuse map to check that the normal is working correctly. It could be something in the entity pointing at a bogus shader .fx or your shader setting was accidentally set to minimal. Also mess with your lighting levels to make sure the normal relief isn't being blown out by too high of an ambient or something.

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TattieBoJangle
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Posted: 9th Oct 2014 18:51
Thanks Errant i never even thought of using a blank diffuse map was just going by eye but will try it and see how it is.





PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
DVader
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Posted: 9th Oct 2014 19:04
Definitely works in Reloaded, but doesn't have the visual difference you displayed in your shots. Or at least I have never seen that much. You can see it looks more 3D though generally. One problem is you only tend to notice it well from certain angles, generally in the lighted areas. again that will be the specular helping I guess. I find I have to play about for awhile getting normal maps looking half decent.



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Errant AI
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Posted: 9th Oct 2014 19:17
One of the things that I've noticed with reloaded's basic entity shader is that low resolution normal maps will generally show much greater relief than high resolution ones.

disclaimer: when using the nvidia normal map plugin with photoshop- which is arguably not that great

Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280
TattieBoJangle
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Posted: 9th Oct 2014 19:34
Got it now thanks guys i was using Crazybump and for some strange reason it didn't work will need to look at the setting








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almightyhood
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Posted: 9th Oct 2014 19:39
that is looking alot better m8

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Emrys
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Joined: 4th Nov 2013
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Posted: 10th Oct 2014 11:38
TattieBoJangle wrote: "Got it now thanks guys i was using Crazybump and for some strange reason it didn't work will need to look at the setting "


What software did you use in the end?



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 2GB

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TattieBoJangle
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Posted: 10th Oct 2014 11:59
I ended up using bitmap2Material 3 from steam not a bad piece of kit





PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
bond1
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Joined: 27th Oct 2005
Location: Knoxville, TN
Posted: 10th Oct 2014 12:00
IMPORTANT!

If you're using crazybump, make sure your normal map axis is set to:
Y=down
X=right

This is the correct format for Reloaded.

Also, in your screenshots, it looks like ambience might be blowing out your normals, try turning down ambience to see your normals better. In your "other engine" screenshot, I see almost zero ambient light as the shading is near black on the non-lit areas.

SPECS: Intel Corei7 3770k, Nvidia GTX780, 16GB RAM, Win7 Pro

kW-Xport for 3ds Max:http://mjblosser.com/kw-x-port-for-3ds-max/
TattieBoJangle
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Location: United Kingdom
Posted: 10th Oct 2014 12:05
Yea the normal just wasn't there as i used a grey image as errant said so must be a setting or something in crazybumb messing it up will go back and fix it another time this is what i used instead.







PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM

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