@Jerry Tremble
I plan to add it after the next update when the lighting is a bit more final (not really the right word as Reloaded is still essentially in alpha) because I was looking at it tonight and will need to do some tuning to the specular maps but don\'t want to make revisions tuned to the current build.
My overall goal for it is (since vehicles are just scenery) to do a couple variant meshes such as parked (like you see here), hood popped open (maybe the player starts the level stranded on the side of a desolate road), wrecked and/or flipped, etc. I also think it would be neat to be able to open the trunk and reveal an item hidden there. There\'s a lot of possibilities but I have to be careful to not get carried away because I have a bad habit with that.
The next car that I do will most likely be based on a Crown Vic or similar as there are so many ways to use them once I have the base model. Although... your first car sounds pretty amazing!
@almightyhood
Psst..
click this and view at full size
This is an earlier WIP render set I compiled to show some friends. This was before I added the interior trunk and engine bay details so the polycount is a little higher for the full-on \"hero\" model (essentially what would be needed if we had detailed, drivable vehicles- The silver one in the pic currently sits at 12,068 on the highest LOD).
Obviously there would be copyright issues with selling a GL but that doesn\'t mean that an alternate texture set won\'t materialize as a \"bonus\".
As a sidenote, the reason I did this model was because of the iconic nature and versatility. Obviously there was the GL but 68/69 Chargers have had other notable roles in
Bullit, Dirty Mary, Crazy Larry, Blade, Deathproof, etc.
Quote: "and a Jessie model on the hood"
Please tell me you meant to say
Daisy.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280