Now I trying to make script, that must not adding new weapon to player, only change current (yes, it's weapon slot system).
As I can see in
http://fpscrforum.thegamecreators.com/?m=forum_view&t=208970&b=2, current version of FPSC not contain something like this, right?
Also, maybe I can change added weapon parameters (model & texture &weapon-specific params), or other tricks with these entity?
Also, can I change entities in script? I trying next code (entity with id 2 - uzi, entity with id 3 - shotgun):
g_Entity[2] = g_Entity[3]
AddPlayerWeapon(2)
But, of course, collected weapon - uzi