Free Models and Media / Free - Desert Maps (Format X and Controller Maps) - FPSCR 1.0085+

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Devcore35
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Location: Rouen (76) - France
Posted: 5th Oct 2014 13:43 Edited at: 5th Oct 2014 13:51
Hello,



Here's a free "maps" that I share.

The texture (1024X1024) is free and the creation was designed by our team.

The purpose of the "maps" desert is to have a texture different from that used in FPSCR.

The size of this giant maps is about 20% of the publisher.

You can place objects with the ENTER key on the keyboard you can adjust it.

Here are some screenshots of what gives this maps (flat).

You can also change the size via the FPE file but be careful because the texture is already divided in the same interior Meshing DirectX (.X) file.











PS: This is not an FPM maps! This is a flat object whose function is to replace part of the landscape desert peeled.

So beware if you put mountains in the editor because the textures can not be match ...




Texture Info Developer divided: 5000 (IPP 1500)



INSTALLATION : FPSCR : \entitybank\desertmaps



Enjoy

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synchromesh
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Posted: 5th Oct 2014 21:53 Edited at: 5th Oct 2014 21:58
Not sure im correct or not ...But I don\'t understand the construction ?

Your Directory contains the files below..







And the result ingame is this..







Wouldn't it be better if it was constructed in the usual way as shown below..







So ingame it looks much more detailed like this ?



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Devcore35
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 6th Oct 2014 09:59
Hello,

Yes indeed I had not considered this solution ^^
Good job =)
Could you put your modified files available?

Big thank you
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