so I have been working on my interiors caves and corridors map. spent the last 2 hours building a mountain around the structures to hide them all.
when it came to placing a church on top of fake terrain, the editor created real terrain underneath pushing all intities below the church in the caves up to match, when I used the ctrl + z key all that happened was the church disappeared but terrain created stayed in map leaving a mess on stuff all out of place
.. so after trying to use the undo button again, which had no effect I thought to flatten terrain to get rid of the unneeded created area... this made the entire map collapse and all height placed entities to sink to the ground.
1, terrain should not be randomly created when placing buildings on fake terrain I don't think
2, undo only deletes entities and not terrain changes as well at the same time, and only works once..
3 flatten terrain should not effect models floating in the air..
ohwell something learned today but damn was that a hard 2 hours of entity placing to creat a fake mountain lol.. im not doing it again for a throw away map ;p lol so please lee fix these above issues
evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.