Product Chat / Multiplayer Server/Client

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TheHartPony
10
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Joined: 29th Sep 2014
Location:
Posted: 5th Oct 2014 06:05
Hi All,

I was wondering if there are plans to allow me to host the servers of my game? I want to be in charge of hosting say an MMO.

Could I code the server in JAVA and access the reloaded global functions via network on the client side?

Thanks
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The Next
TGC Web Engineer
16
Years of Service
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 5th Oct 2014 08:26
Not at the moment no!

FPSCR uses steam multiplayer that does not have dedicated servers, maybe in the future but for now you will only be able to host over the Steam network.

Windows 7 Pro, Intel i7 3.8 GHz (Passmark: 9021), 16GB DDR3, NVIDIA GTX 780 4GB Superclocked (Passmark: 8056)
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TheHartPony
10
Years of Service
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Joined: 29th Sep 2014
Location:
Posted: 5th Oct 2014 12:12
Hi, Thanks for the reply.

I thought I posted this in Feature Creep but I guess I made a mistake. ><

Anywho, I would love to see networking added to the lua scripting so I can manipulate the client. In addition to releasing the file format of the maps in the mapbank so I could write a java loader to handle entities on the map.

-THP
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TheHartPony
10
Years of Service
User Offline
Joined: 29th Sep 2014
Location:
Posted: 6th Oct 2014 07:39
I'm soon trying an experiment where I loop through x,y,z with SetPosition(e,x,y,z) the main player entity using entity id variable g_PlayerObjNo while in game.

Since I worked out the map locations ranges from 0,0,0 to 50000,50000,50000. I'll loop for x then for y then for z at 0.1 to 1 intervals. To see if the player is capable of being at that location and how the in built collision/etc handles the location. (e.g. Maybe im standing on the second floor of an entity house as opposed to a first floor). I'm not 100% how the math and physics work on this engine yet.

This is so I can make a other-language-readable map of the mapbank map. If that makes sense?

I am also considering extracting entity data somehow while also in game.

I'm hoping http://www.lua.org/manual/5.2/manual.html#6.8 (File IO) works.
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