No disrespect meant to you Hood but one has to say that Reloaded as a game making tool as can be seen here has a long way to go.
We understand thats its in beta and that this level is just a test as it were but it does highlight Reloaded as a product which is at least currently in some need of considerable assistance even in consideration of the current stage of development and the test nature of the level.
i.e. It still has the look and feel of a very old engine and a game level made long ago but existing in the current time level and the AI looks even older still.
AI can behave in very strange ways for all kinds of reasons as we know and some of those may be inherent here : e.g. physics issues, low performance - inefficient AI internal engine routines, poor obstacle avoidance and pathfinding, lack of decision making and behaviour management and so on resulting in AI behaving erratically and looking like they have no idea whats, what as in this case.
Clearly we also understand that perhaps AI currently have little understanding of interior space though in enclosed spaces they also have issues in outdoor areas with obstacle avoidance and alike where they may have to navigate around or through complex object layouts.
Whatever the result is an AI - FPS joke and nonsense and not a modern day professional or anything like end result.
Again this is not a reflection on your level and work and is just a comment on Reloaded itself in its current form as shown here.
Not a lot more to say except I am glad I have not attempted building a great deal of complex content like a City with enemy characters in it with Reloaded.