I understand they are 2 different levels but...
I am creating a level in FPSCR and I have alot of objects in the level. When viewing most of the level, the polygon count is around 240,000 to 470,000 and 740 draw cells. The can really lag and I get an average of 40ish fps, and 58-64 fps with everything on low.
Yet, another level I made with the same, if not more amount of objects, which I also entirely covered in grass gets around 80fps yet with a view of the whole level, it uses more polygons ( 500,000+ ). One thing I did see tho is that it uses 500-700 draw cells only.
I'm guessing draw cell count is the issue here. How can I reduce the count? I really wanna keep working on my level but playtesting keeps getting slower and slower the more objects I add
Also, what do draw cells mean/do and what usually increases/decreases them? If draw cell count isn't the problem here, what would be? All the other meters are well below 30%/40% full
Specs: Intel Core i5 4570, 8GB DDR3 1600Mhz, Powercoler Radeon R9 280X Turbo Duo w/10% OC