Dbo files are deleted and replaced now when any changes are made to the model .x externally (date/time relevant) so I see no need to be deleting these manually anymore. The only reason to delete bin files is if changes are made to the texture or shader
paths in the .fpe, so again I see no reason to be mass deleting these.
If you want to use the entity importer there is nothing stopping you from exporting to the same folder containing the original .x (or if you prefer, moving the .x to whichever folder you export to) so again see no reason to worry about deletion of dbo.
If the exported .fpe file references
whatever.dbo simply change it to
whatever.x to take advantage of the fact that Reloaded now automatically deletes and replaces the dbo when changes are made to the model externally. I would rather do this than continually be re-importing and exporting again and again.
It is a myth that changes to textures requires deletion of bin files, they only need deleted if the texture file name or path is changed. To see any changes does require a restart of Reloaded but not deletion of any files. This goes for both texture and model alterations.
Of course iit may require deletion of bin in the future as some fields become active from the .fpe to the editor and it might be something for TGC to look at is the same method of auto replacement for .bin as .dbo has now if any changes are made to the .fpe.
Maybe I am missing something here but don't see what the issue is. Why would you want .x export when you already have the .x you imported? It's not as if the .x is overwritten or deleted in any way.
A funny thing happened on the way to the forum...