Feature Creep / Android/iOS/Windows Phone Support?

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meteoright
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Joined: 29th Sep 2014
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Posted: 30th Sep 2014 18:14
First of all, just wanna say I think FPSCR is awesome! I got it yesterday evening and wow, I'm impressed! Very easy and intuitive, I can now make basic games in a matter of minutes.

Anyway, I understand FPSCR is still in very early stages, and this idea is probably a long way off, but still - mobile device support. It's what all the best game development software has at the moment - take Unity3D as an example. I understand this is probably too hard to do right now, but I think sales would increase a lot if you could make 3D games for mobile devices with this software.

Thanks for reading
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almightyhood
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Posted: 2nd Oct 2014 03:57
I have no idea if reloaded will get to phones and such but if it could go cross platform at some point that would be cool

tgc have another product that does do android and ios + more its called "app game kit" and its being put through dev mode for version 2 now I think to update it maybe give that alook aswell?

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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jdiperla
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Posted: 4th Oct 2014 00:25
I am interested in this as well. Android and iPhone support is especially important to me. At the very least, exporting to AGK would also work for me.
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Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 7th Oct 2014 15:19
Hi,

Some kind of cross platform support will be looked at later in the development, however, it's a pretty big stretch to expect most phones to be able to run a full FPS at the moment.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
J0linar
GameGuru TGC Backer
14
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 14th Oct 2014 19:55
@Scene
why not for example try and partner up with nvidia for the
tegra k1 based devices
such as nvidia shield & shield tablet
at least for android this would be a great way to introduce FPSCR to bigger audience
and since the Ouya console is goin tse
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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 21st Jan 2015 18:34
OH YES I LOVE MY SHIELD....That would be so cool
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Teabone
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Joined: 8th Jun 2006
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Posted: 22nd Jan 2015 17:14
With Reloaded running off directx9 , I can only assume this kind of support won't come soon.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
J0linar
GameGuru TGC Backer
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Posted: 22nd Jan 2015 17:18
Reloadeds Directx 9 Renderer is not a issue and when the time comes
am sure AGK2 will play a key role for Reloadeds multiplatform feature.

Anyways, we are probably at best a year away from that.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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synchromesh
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Posted: 22nd Jan 2015 21:47 Edited at: 22nd Jan 2015 21:50
Quote: "Some kind of cross platform support will be looked at later in the development, however, it's a pretty big stretch to expect most phones to be able to run a full FPS at the moment. "




Oh I dunno......It was possible in classic and official from TGC I think...

Check it out...



http://www.thegamecreators.com/?m=view_product&id=2332



This is what we want what we really really want
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J0linar
GameGuru TGC Backer
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 22nd Jan 2015 21:49 Edited at: 22nd Jan 2015 21:49
I would say the export to mobile might look something along those lines but with a key difference, you would export your whole game to lets say ios/ android.



Btw synchro, check your inbox^^

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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smallg
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18
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Joined: 8th Dec 2005
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Posted: 23rd Jan 2015 19:02
Quote: "This is what we want what we really really want "


spice girls?

i expect phones now can handle reloaded type games pretty well honestly - with optimisation of course - but the file size would be a big issue, you already hit the memory limit so fast on pc, phones and such arent good at dealing with that... hope it does happen in the future, after it's released though

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
J0linar
GameGuru TGC Backer
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 23rd Jan 2015 19:19
file size is not a issue, i have a couple of mobile games, some fps
and evry serious(sounds like a joke) mobile gamer has a sd card.
Most of the fps games are 500mb to 1.5GB+ and companys such as Rockstar games ported their GTA Series Titles to mobile, their file size is reasonable high.

At the end am sure that one can/ could create a low res version of the game and a HD Version, this am sure will be possible with reloaded, later down the road.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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