I've actually never tried that. As I would just assume the shadermaps would get displaced. But then again if they are of the same aspect ratio I'd hope the engine would conform the texture by scaling it up to the same size as the diffuse, no?
This is actually something I'm curious about as a way to help boost performance. Considering we are essentially multiplying a single image 3 times minimally ( *_D.dds, *_S.dds, *_N.dds). So I would also like to know the answer to Wolf's question
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT