Free Models and Media / Free segment pack - coming soon

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Bisella
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Posted: 23rd Sep 2014 08:44 Edited at: 23rd Sep 2014 09:37
Last night I started to create a segment pack for the community

Does anyone have any advice? ... What do you want to see in the segment pack?



forgive my english



p.s.

texture mapping is temporary

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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boilingpoint2
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Posted: 29th Sep 2014 21:42
Man.. that would be a definitely awesome, probably the best free thing made

I'm totaly impatient to have "blob rooms" on FPSCR so this pack can really help !

You have already thought at many features i think there is all we need here

Maybe just think about what will be good to do for this to be easy to use.
What about the roof ?
My great fear is that when you make a mistake on click you will select the whole segement instead of a entity to place on the scene..

Adjust your models so we can easy place them correctly with "B" key on the largest grid placement so we can build fast !

forgive my english too.. (french)

respectful greetings

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Bisella
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Posted: 30th Sep 2014 10:26
thanks
The models have already been designed to work with the snap "B".
In a few days I'll add the stairs and upper floors and even the roof.

greetings

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Bisella
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Posted: 30th Sep 2014 16:26 Edited at: 30th Sep 2014 17:04
The work continues ..... here\'s an example of what you can do with the segment pack.

The elements are about 60

combinations are hundreds .....

Forgive my english

I hope to finish it within 2 weeks

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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wildman4
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Posted: 30th Sep 2014 18:40
Very nice work!
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AuShadow
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Posted: 30th Sep 2014 19:20
This....... Is............ AWSOME

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
Bisella
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Posted: 30th Sep 2014 19:26
Another example of a building that can be created with the segment pack.
In each building created the character can enter

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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AuShadow
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Posted: 30th Sep 2014 19:41
Nice

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Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
granada
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Posted: 30th Sep 2014 21:09
Very cool,this looks like it will turn out to be very popular .

Dave

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Bisella
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Posted: 30th Sep 2014 22:04
Thanks dave

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 30th Sep 2014 22:10
Is this really going to be free ?
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Bisella
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Posted: 30th Sep 2014 22:15
Of course .... it's my gift to the community.
If anyone wants to give me a bank, I would not say no

forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 1st Oct 2014 01:44
Quote: "Of course .... it's my gift to the community. "


I hope you let me host it on Reloaded Files

Hell I will give you your own page
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Bisella
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Posted: 1st Oct 2014 07:00
Sure you can get the segment pack in your file
In this day 'm improving even more the various elements adding ... curved segments , sloping walls , walls with arches and many others
forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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AuShadow
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Posted: 1st Oct 2014 08:02
Well make sure when you release this you also tell us the PayPal account to donate to

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
synchromesh
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Posted: 1st Oct 2014 10:34 Edited at: 1st Oct 2014 10:35
Quote: "Well make sure when you release this you also tell us the PayPal account to donate to"




Actually what AuShadow says is a great idea.



I could actually give you your own construction page on Reloaded files and a paypal donation button directly to your account..



When the time comes I will put a demo page together for you to look at
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Bisella
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Posted: 1st Oct 2014 11:59
Thanks guys
This means that I will have to add even more elements.
Do you have ideas?
segment type that I can add?
Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 1st Oct 2014 13:32 Edited at: 1st Oct 2014 13:33
Quote: "Do you have ideas? "




There will be hundreds of ideas that will take you forever....

It might be an idea to release a starter pack first and see how that goes......... Then expand on that if its popular ( which im sure it will be )

Its worth testing the water first ( as the saying goes ) before putting hundreds of hours into extras

Plus you could be making money whilst your building the the expansion packs ..



Just an idea
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Bisella
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Posted: 1st Oct 2014 18:25
Thanks, You are right but I think it's best to start well.
As we say here ..... who well begun is half done .... the meaning is.. that if I start to do a thing it is best to do it well.
forgive my English.
Now I start to work

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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boilingpoint2
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Posted: 1st Oct 2014 21:51
What can i say more ? that's awesome

An idea ! : make some prefab room ?

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Bisella
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Posted: 1st Oct 2014 21:54
ok ... I will study a system of prefab rooms

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Bisella
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Posted: 1st Oct 2014 22:44 Edited at: 1st Oct 2014 22:46
damn ... damn .... damn and damn again.

After drawing 60 segment, do a test in fpscr and I realize that you can not place items on top of each other .... can not believe it. The engine does not recognize the side walls and places the segment at ground level .... no comment. If you place an item on top of another and hit enter, it is placed at ground level. Damn



I fear it is too early to share the free segment pack

developers should also enter a function snap in height

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 2nd Oct 2014 01:13 Edited at: 2nd Oct 2014 01:27
Quote: "After drawing 60 segment, do a test in fpscr and I realize that you can not place items on top of each other"




Ahh !! I thought you may have overcame that problem



This is why I stopped my construction kit a few months back because of this issue....... BUT ITS NOT IMPOSSIBLE.......There are 2 ways



All these pics of my test kit are using.... "page up/down" ......in "F9 Mode" to place the upper floors but its fiddley..... EXCEPT THE LAST ONE ON THE END..... This segment I created at that height so basically its always that high.....

But it seemed I would have to make for example.. ( Floor corner bottom......then....floor corner second level...then......floor corner third level.... )



It would have been duplicating so many segments at different heights I figured it would be to confusing so I scrapped the idea...

I thought maybe you had found another way around it



So.... if you duplicated every segment in your model program at a second level and third level Height for instance ... it will work flawlessly... but that's 3 lots of 60 segments ..











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almightyhood
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Posted: 2nd Oct 2014 04:13
this IS looking AWESOME and I hope it is not to be scrapped or left unfinished a lot very good looking work so far, and I love building stuff like this in games ect so please don't get disheartened ..
look forwards to seeing more (oh and page up and down is not so bad for the height, ) but yeah it is a pain when the snap to height is not working.

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boilingpoint2
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Posted: 2nd Oct 2014 17:49
Keep up the goooooood work
Maybe be i will be able to start my game with that

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Bisella
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Posted: 2nd Oct 2014 18:34
I'm thinking of a solution ..... I'm doing the quantum calculations

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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AuShadow
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Posted: 4th Oct 2014 02:37
@bisella how about something unfamilla pointed out, export 2nd level models at the height you want them as then when you pit into the editor it will think the bottom of the model is a whole floor level below where it actually is if the makes sense
almightyhood
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Posted: 4th Oct 2014 09:30
or invisible legs with no collision if possible? would do the same thing right? but im no modeller lol sorry if that's dumb idea haha..

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Bisella
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Posted: 4th Oct 2014 10:59
I thought of putting the invisible ceiling , but fpscr does not properly support the alpha channel.
The only solution is to put a ceiling for each segment and segments to make more height levels .

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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granada
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Posted: 4th Oct 2014 14:16
Maybe a email to Lee,he might be able to help ,pack looks great by the way .

Dave

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synchromesh
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Posted: 4th Oct 2014 16:55
Quote: "@bisella how about something unfamilla pointed out, export 2nd level models at the height you want them as then when you pit into the editor it will think the bottom of the model is a whole floor level below where it actually is if the makes sense"


That does work as I demonstrated in the pics above but it means loads and loads of multiple segments....
I think Bisella is thinking now in terms of a three level kit as a starter which will still be awesome
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Bisella
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Posted: 4th Oct 2014 19:35
Quote: "I think Bisella is thinking now in terms of a three level kit"

Yes synchromesh ...is right.
I'm creating the kit, consisting of segments of 1-2-3 height levels
In addition, I am also creating a series of segment "basement", to raise the ground floor....Also segments with balcony see the jpg file

I hope you like it
forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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almightyhood
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Posted: 5th Oct 2014 00:30
sounds great and looks awesome

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Bisella
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Posted: 6th Oct 2014 13:41
Bounding box door and window system added
unfortunately I can not do the animations of the doors .... someone teach me ?
forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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AuShadow
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Posted: 6th Oct 2014 14:55
If you go through unfamilla video tutorial series in 3rd part models and media thread there's a quick video on animating in blender

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Bisella
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Posted: 6th Oct 2014 16:44
Thanks AuShadow

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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boilingpoint2
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Posted: 8th Oct 2014 17:53
That's awesome

If the doors are too hard don't worry i think we can do that with entities

Still best job here

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Bisella
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Posted: 9th Oct 2014 18:34
First tests on the free segment pack. Perfect!
I'm in the middle of work .... these 40 segments covering only the ground floor.
Now I have to add the stairs and upper floors.
Back to work
forgive my English

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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synchromesh
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Posted: 9th Oct 2014 21:11
Glad you decided to carry on.......This looks awesome
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Bisella
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Posted: 9th Oct 2014 23:20
I do not ever give up

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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granada
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Posted: 11th Oct 2014 13:45
Very cool watching this pack grow,nice work Bisella .

Dave

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Bisella
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Posted: 12th Oct 2014 19:18 Edited at: 12th Oct 2014 19:21
Free segment pack - Incoming October 30, 2014

Segment pack almost finished.

Many entities, you can build huge buildings.

Texure 2048x2048 complete with normal and specular map.

The normal map was created a texture at a time, because each material has a different effect. For example, the bricks do not have the same ripples of the tiles. The positioning is done using the snap B. So in a few minutes you can create a building. I sincerely hope that Lee add the snap in height.



--- Forgive my English ---

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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almightyhood
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Posted: 12th Oct 2014 20:53
cool looking good cant wait to test these out

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boilingpoint2
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Posted: 17th Oct 2014 20:04
omg dat job ^^

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Bisella
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Posted: 22nd Oct 2014 23:05
It 'almost ready
I'm doing the finishing touches, to make everything perfect.
In 15 minutes you can create a large building completely open.
Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.

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synchromesh
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Posted: 22nd Oct 2014 23:19
Fantastic..... Is the release date still 30th October ?
I want to make sure its up on reloaded files the same day
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Bisella
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Posted: 22nd Oct 2014 23:40
But of course .... maybe before

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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synchromesh
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Posted: 23rd Oct 2014 01:45
Quote: "But of course .... maybe before "


Fantastic !!

I have reconstructed the site and added loads more stuff
It should be up and running the weekend with your page added..... If the packs not ready I will just add " Coming Soon"
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Bisella
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Posted: 23rd Oct 2014 16:27
ok synchromesh
Thank you so much!

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Bisella
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Posted: 27th Oct 2014 22:29
The free segment pack is ready
have fun
http://www.reloadedfiles.co.uk/conkit.html

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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