3rd Party Models/Media Chat / Which DDS-format does FPSCR support?

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Steohl72
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Posted: 22nd Sep 2014 07:36 Edited at: 22nd Sep 2014 07:37
I'm pretty new at texturing. I had a hard time getting my textures looking ok, it seemed like the normal- and specular-map was ignored by FPSCR.

My applikation saved the DDS-files in 12-layer - and that seemed to be the problem. When I (in Gimp) save them as 1-layer it suddenly seemd like FPSCR took notice of my normal- and specular-maps



So, my question is. What kind of DDS-format does FPSCR support? Any specs for that?

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 22nd Sep 2014 12:38
The engine can use them all in a single layer, It will make a cube map with 6 layer named a specific way.

Here is what wiki has for each compression codec.

http://en.wikipedia.org/wiki/S3_Texture_Compression

Don't know if this is what your looking for.

FPSC seems to like the dxt1 and dxt5 flavors, also I have seen TGC use the AGBR8 under the uncompressed options.
I myself have also used the dxt3 codec with no issues.

Normals for FPSCR are x - right and y - down.

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Steohl72
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Posted: 22nd Sep 2014 21:58
Thanks.
Hmm.. I have to dig deeper into this. Diffuse-map working well but not normal- and specular-maps.
I was using the Easy2convert PNG to DDS application, but it seems to work a little bit better to convert with Gimp. But it's still not 100% accurate.
Perhaps another cup of coffee will sort it out

Hardware: Intel i5 3,2 Ghz - 8 GB ram - Asus NVIDIA GTX 760 - Win Pro 7 64-bit
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Steohl72
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Posted: 23rd Sep 2014 00:24 Edited at: 23rd Sep 2014 00:24
Nah, the coffee did not help much.

Just for testing, I took a few models (standard FPSCR models) and deleted their normal and specular-maps (including the dbo-file).

I saw NO difference in FPSCR using only diffuse-map. Am I blind or is something fishy going on here??

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Gtox
3D Media Maker
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Location: South Africa
Posted: 23rd Sep 2014 07:00
Have you viewed the model from different angles? The effect of normal and specular maps depends on your position in relation to the light source. Delete the .bin and .dbo files too after making changes (I can never remember which one is which so I delete both) .
Wolf
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Posted: 23rd Sep 2014 14:10
Could you send me your fpe and textures so I can take a look at what is going on here?



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
Steohl72
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Location: Sweden
Posted: 28th Sep 2014 20:55
Praise the lord! I found out why my normals are almost completely ignored (or do not show). (thanks for your offer Wolf)
It's the crappy lightningsystem! When decreasing the default ambience level in FPSCR my normals are showing finally!
This is a problem. The default values in the lightningsystem in FPSCR must show the normals correct.

I think something happend after v 1.008, all modeles suddenly become strongly overexposed by default.
Hopfully this will be corrected in 1.009?

Hardware: Intel i5 3,2 Ghz - 8 GB ram - Asus NVIDIA GTX 760 - Win Pro 7 64-bit
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