yeah i am starting to wonder if 109 is all about MULTI player!
sort the lights performance and all that first feel like im banging my head against a brick wall.... zombies are near 4 months over due, and i am very hoping the graphics and performance are the most important to the engine, then other stuff like multi, water is basically a toxic death, no effort on that, but the basics of scripts and of course conkit which i think to some is important and yay to it but sort the mechanics of the engine before little sub programmes, then do that.
after seeing other small indie companies achieve great lighting and shaders that really pop out and with dynamic lighting think they should sort that and the fps before trinkets, and yes before water weather systems and character creators. think multi player was crowbar productions, sort the blinking light system purleease
an unquenchable thirst for knowledge of game creation!!!