3rd Party Models/Media Chat / Warehouses modular kit

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Bisella
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Posted: 21st Sep 2014 16:39 Edited at: 22nd Sep 2014 16:43
I have recently started to create the modular kit for the construction of warehouses. The kit will include many elements that can be used with the snap function. All items will be distinct for different types of texture. The creation of the warehouses will be virtually endless.

It will be a very long job

Forgive my English

Do you have any suggestions?

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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JC LEON
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Posted: 21st Sep 2014 20:15
looks great...i'll sure buy it

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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Bisella
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Posted: 21st Sep 2014 21:33
thanks
I'll try to do it more and more beautiful

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Fredou54
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Posted: 22nd Oct 2014 07:42
hello,
Can you explain in a little tutorial how to export your models in FPSC reloaded (directx, fpe ....) Thank you.
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Bisella
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Posted: 22nd Oct 2014 10:25
Hi
What modeling software do you use?
I use sketchup
Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Fredou54
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Posted: 22nd Oct 2014 15:48
J'utilise sketchup pour faire mes modélisations mais impossible de comprendre comment fonctionne les fichiers fpe.
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Bisella
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Posted: 22nd Oct 2014 18:38
Hi
You need the plugin that exports from sketchup in directx. I am attaching
After exporting, you must compile the file fpe
in the subject line - desc = Description of the object
in the subject line - model = object name .X (it's your model exported from sketchup)
in the subject line - textured = name of the texture _D.dds
you need a 64x64 bmp image of your object (with the same name as your model)
The rest of the file fpe leave it as it is.

In the installation folder fps creator reloaded find a pdf file with detailed instructions

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.

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Fredou54
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Posted: 22nd Oct 2014 18:58
Thank you for your quick response. I test it all.
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TattieBoJangle
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Posted: 22nd Oct 2014 19:04
@bisella how many texture files are in that model ?





PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
Bisella
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Posted: 22nd Oct 2014 23:02
Hi Tattie
Only one texture 2048x2048

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Fredou54
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Posted: 23rd Oct 2014 07:37
hello,
I did a test:
- The model appears in FPSC but the texture does not appear (black)
I did check the name everything is ok.
Could you make a little tutorial?
thank you
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Bisella
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Posted: 23rd Oct 2014 16:35
The file that you export from sketchup .x must be changed
Open the file model.x with notepad and change the texture highlighted with the name of the texture of the model.x (for example wood_D.dds)

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.

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Fredou54
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Posted: 24th Oct 2014 05:56
Thank you for all your advice.
My models appear well in reloaded (1 texture), but when I want to integrate my models with multiple textures it does not work. Could you tell me how to put the other textures?
thank you again.
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Bisella
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Posted: 24th Oct 2014 18:51
Sorry but Fpscr does not currently support multiple textures

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Fredou54
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Posted: 24th Oct 2014 18:59
How did you do your models with more textures?
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Bisella
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Posted: 25th Oct 2014 09:52
Go to folder - C: \ Program Files (x86) \ The Game Creators \ FPS Creator Reloaded \ Files \ entitybank \ Buildings
Try opening any texture. You have to use textures like these in your models. A unique texture that encompasses all the textures you need to use on your model. With a program like paint.net or gimp or photofiltre7 (all are free) paste all your textures also keeping the size of 1024x1024 or multiple. (not required if you do not sell your models. I've tried different sizes and there are no problems). After you have created the texture you use it in sketchup using the UV maps.

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.

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Fredou54
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Posted: 25th Oct 2014 11:11
hello,
Thank you pout all your advice.
I do not know how to use the UV map (Thanks if you can leave me a link to a tutorial how to use Sketchup or give me the name of the plugin you use).
thank you.
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Bisella
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Posted: 25th Oct 2014 12:06
http://www.youtube.com/watch?v=jvkudPDPk_4
This is a tutorial I found (though I taught myself to try to force). on youtube you can find everything ..... just simply trying SketchUp textures
Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Fredou54
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Posted: 27th Oct 2014 19:22
hello,

I have watched several tested method uv map but impossible to understand how it works. I think I'll abandon the project. Thank you for your help.
bye
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Bisella
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Posted: 27th Oct 2014 22:22
Send me your model and texture, (and a description of how you want the texture) I'll fix it in
forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Fredou54
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Posted: 28th Oct 2014 08:11
I join the rar file from my model and texture. thank you
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Fredou54
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Posted: 29th Oct 2014 17:08
hello,
What software do you use for uv mapping. Me which board you because I use Sketchup?
thank you
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Bisella
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Posted: 29th Oct 2014 17:14
I use SketchUp to make UV map

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net.
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Fredou54
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Posted: 30th Oct 2014 21:41
Hello, I finally figured out how to UV map works and I thank you. I still have a little advice (how to make my objects either align with the B button).
thank you again
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