Quote: "FPSC used to work in mysterious ways and was the only software I ever used that acted irrationally.
Sometimes the same action would lead to different results, sometimes a level would not build that builded 2 times before... why would it be different in FPSCR."
Well, for one it is being developed with us all alongside to point these issues out. Two, surely the TGC should learn from previous mistakes? Three, there's nothing irrational about the symptoms you describe, they are bugs plain and simple. Personally, with all of us beta testing the product, the fact it is years after the original was released and the fact more than one person is working on it, I think your expectations are fairly low here. If I expected Reloaded to be like the original FPSC Creator, I would never have purchased it.
We could just be quiet and try to fix things ourselves, but it's not our job to do this, and it is better to post here and let TGC know of issues like this. So they CAN be fixed. Of course if it was driving you insane, and you absolutely NEED it for your game, then opening up the files and hunting for reasons causing it is fine. But even so reporting it will hopefully get it fixed for everyone out the box, as it should be. The fact the images are twice the size they need to be is probably part of the reason for slow down, although even then losing half your FPS is excessive for just that. Not sure how TGA could affect things as such, but it seems it may well slow things badly in Reloaded land by the sounds.
I'm not being deliberately argumentative here, just pointing out the need for people to report issues if they are to be fixed
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.