Hey folks!
Some of you may remember me from the old forum, I used to make models and apps related to FPSC.
Although I don't actively use the software anymore, I seldom try to release art at an affordable price (or free even) for the people who are aspiring game developers.
Recently, I started selling on the TGC store and it came to my attention that the
Building Block Kit I released became quite popular very quickly.
Seeing that its purpose was to be able to create modular soviet buildings by yourself, I decided to create a more diverse
second version of that, which would allow for much broader building styles and shapes. The second version is ready, but it is yet to be uploaded to the store and there is a good reason for that.
Of course almost every time something sounds too good to be true, it has a catch to it.
I quickly realised that it can be quite a tedious task to stitch the entities together and most of the time it would require a lot of effort to align all entities precisely as they were intended to be.
Furthermore it would be quite annoying to create each building prefab from scratch every time you decide to add a building to your scene.
So, with all that being said, I decided to come up with a solution -
Building Block Creator
With the Building Block Creator, the creation of custom structures becomes extremely easy. All you have to do is select a block from a predefined model pack created for the application and place it on the grid like a lego-block. After you are done, you can export the created building into a single mesh/entity and use it in FPS Creator.
Screenshots of the current build :
Functionality :
Each Model pack / Kit has an
.xml Setup file created which sets a uniform size (width,height and depth) all blocks , according to which the movement of the blocks in the application is made. This is done so that there is no room for human error when moving entities and they are all perfectly placed next to each other without gaps.
The basic structure looks like this :
Furthermore, all blocks use ONE single texture ( also known as a
Texture Atlas ) , which although does pose some restrictions on quality if you have too many different looking objects, is very practical because
any exported model/entity would only require one texture, no matter how much detail it has in its mesh (NOTE - there is a limit of 65000 vertices per entity on exporting ) .
This makes it very easy to import into FPS Creator and other engines that favour single-texture objects.
Features :
1. Create modular buildings (and other structures) with ease and export them to single FPS Creator entities.
2. Import your own custom media into the application.
3. Advanced Editing function , which allows to manipulate each block more precisely through a 3ds Max/Blender like Move and Rotation widget.
4. Get a few included application-ready Building Kits created by myself to get a jump start.
The application should be finished within the next week or two, if you have any suggestions for it, let me know and if I can I'll add them in.
NOTE : At the moment, I am not sure how to go about releasing this. The TGC store does not allow applications as of yet and I don't particularly want to make people go through external pay sources , so if anyone has any good recommendations , I'd love to hear them.
Gencheff.