Free Models and Media / Free old modern/scifi building models

Author
Message
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Sep 2014 13:24
Hey there!

I was converting some of my old models for reloaded and found these old models. I believe I offered them for free at some point but they where too big to render properly in FPSC.
You might have to scale them a little so the doors are as big as the player... or you don't and use them in the background.

These are very old...from back in the day where I had no clue about modeling or texturing so be warned that you might find them to be quite horrible

Synchromesh can share them on reloaded files if you like.



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"

Attachments

Login to view attachments
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 11th Sep 2014 21:04
Hello,

Excellent model ! Thank you for sharing !
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 11th Sep 2014 22:20
I was expecting ps1 textures from your description These are actually quite nice, considering the low res. For free, who can complain? Bound to be useful at some point, you can never have too many buildings.

Thanks.



SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Sep 2014 08:36
Quote: "I was expecting ps1 textures from your description"


oh! I hope my description doesn't turn people away from trying them out. They are okay for free models!! I just tend to criticise myself the most

Quote: "These are actually quite nice"


Quote: "Excellent model ! Thank you for sharing !"


Thanks! You guys are welcome

Quote: "considering the low res"


I think they do look acceptable if kept a bit in the background.



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 13th Sep 2014 18:02
Wow !!

Thanks Wolf a beauty there for Reloaded files
PM
geistschatten
12
Years of Service
User Offline
Joined: 10th Apr 2012
Playing: GameGuru
Posted: 14th Sep 2014 11:28
Thank you for the freebie Wolf! They look good in-game as a skyline.

They reminded me though... how well does the Cyberpunk pack work in FPSCR? I find myself in need of a hotel/resort type city buildings and I believe those would do nicely. (On a similar note, how well do they work in the daytime?)
RustyNuts
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 9th Nov 2011
Location: Warwickshire Great Britain
Posted: 14th Sep 2014 16:11
Thanks for these Wolf... i look forward to using these.

All programmers are playwrights and all computers are lousy actors.
PM
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 14th Sep 2014 23:52
You guys are welcome!

@geistschatten:
Quote: "They reminded me though... how well does the Cyberpunk pack work in FPSCR?"


I'm currently in the process of giving the props from the cyberpunkpack that still hold up to reloaded standarts a doover. (As can be seen here)

The cyberpunk pack was made by Bugsy and me when we where a lot less experienced and it shows. It was designed for the way FPSC handles lightmapping and its lack of shaders.
Does it work in Reloaded? Sure! You will need to add the proper shader maps though.
I scrolled through its textures really quick and must admit that maybe 3 buildings would look acceptable in a daylight setting. It was geared towards nighttime scenes.



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
geistschatten
12
Years of Service
User Offline
Joined: 10th Apr 2012
Playing: GameGuru
Posted: 15th Sep 2014 02:54
You judge your own work far too harshly, but I suppose that's why your models are always top-par!

Not to worry, I was thinking both a day and night scene with the game idea.

It seems like those buildings have illumination textures/maps to give the glow from window lights, i assume those work in FPSCR still? (I grabbed those Holographic Paper Hanging Lamps that Bugsy had given away free, and they appear to work fine in FPSCR - glow and all.)

Sorry for all the questions, I think my mind just wanders down the rabbit hole when I start considering the game possibilities
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Sep 2014 22:22
Hey Geistschatten!

Yes, the _I textures work flawlessly in reloaded, not to worry

Quote: "Sorry for all the questions"


Not at all! Ask away if you have more questions!



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
s4real
GameGuru Tool Maker
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 18th Sep 2014 08:03
nice work thanks for these.

best s4real

Specs :- Amd fx4100(4.0),6gb of ram,

MSI AMD Radeon HD 7770 ,windows 8.1 64 bit version.
vrg
10
Years of Service
User Offline
Joined: 27th Aug 2014
Location: Netherlands
Posted: 18th Oct 2014 00:16
thanks looks really nice
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 19th Feb 2015 11:21
Thanks Wolf for the nice buildings
PM

Login to post a reply

Server time is: 2024-11-23 11:49:55
Your offset time is: 2024-11-23 11:49:55