kehagiat:
1. terrain, while it is an entity, has a LOT of polygons on a map as large as we have, as well as a LOT of physics calculations going on for each and every one of those polys. (And if you look around the forums, you will see that those physics calculations NEVER stop!(yet)).
2. Never tried it, as I haven't even touched Lua for a couple betas (it is a pretty simple language, though!). If the command to turn terrain off has finally been implemented, then I would assume you would have to turn it off and use your own, smaller terrain. You should have an increase in fps. Hope that helps!
EDIT: kehagiat: You got me thinking about what I just wrote! I hope Lee reads this, but I was thinking that with the upcoming conkit and it's optimization of the meshes and textures created, why couldn't we have a terrain/water construction kit of sorts? It doesn't sound that far of a stretch to me, although I am certainly no expert in such things.
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