3rd Party Models/Media Chat / create preview bmp image for imported models?

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 4th Sep 2014 16:03 Edited at: 4th Sep 2014 16:59
Hi' I'm porting some of my model packages into reloaded and all works fine but since for some of them I have only the model and the relative texture/s .. how can I create the bmp file to use into reloaded editor for model preview due I have blank icon with only the model name so it's too difficult too choose the right models I need during work





thanks in advance



leon

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 4th Sep 2014 16:53
The best way to do this is load the model into a 3D application and take a screen shot of it. Then crop and re-size the image to 64x64 and save as bmp file.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 4th Sep 2014 17:53
that is the exact thing I did not want to do LOL

Ihope for a less complicated and cumbersome way to do it

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 4th Sep 2014 17:57
Quote: "that is the exact thing I did not want to do LOL"


I hear you. I'm not a fan of that either. Most of my custom or converted entities just don't have an icon because I don't want to go through all that.

Actually, now that I think about it, the new Importer does the bmp icon thing for you. If you want to import your stuff that way. I forget what the hot key is for the importer in 1.0085, but I tried it once and it was not bad at all.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
tomjscott
User Banned
Posted: 4th Sep 2014 18:26
Found it. Press F2 to bring up the importer. This will let you bring in a .x file and it'll create the fpe file for you and the bmp image as well. Not sure what quality you get for the bmp, but it's there.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 4th Sep 2014 21:42
thanks... I didnt know object importer was in yet..

btw I 'm using it but I noticed some bugs
1) when I must to choose the save folder and the popup appear mouse cursor is not visible yet so I must use tab key to change field
2) I noticed that when I import an object fpscr create a .dbo file and I noticed some imported models clipping error if I go too much againts models

obviously I know this is an experimental version but hope this helps to improve it...

I waiting for 1.09 with all its new features and fuctional ragdool for imported character and character importer SBAV::::

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM

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