Hello there! I am currently prototyping an RPG-esque game. While I made a lot of progress in old FPSC already it takes a while to get it all working in Reloaded...and to adjust it to the higher quality achievable. While it might seem like it, I am not trying to tell you to get "them skillz and do tha work yourselfs". I am only telling you how things can be accomplished right now. There might be premade/easier solutions in the future... however, in old FPSC 90% of making a game took place outside of the FPSC editor... it will likely not be much differen in Reloade (or whatever they will name it... lets refer to it as toaster in this post.)
Quote: "I am looking for a fantasy pack, much like several in the original FPSC."
Ah! Come on! They are convertable. Scene Commander is even working on a batch converter to make it quick. Shadermaps are easy to figure out aswell. (And should be common knowledge to any game maker...at least specular and normalmapping, everything else can be put aside for future study).
By the way, I sell a lot of fantasy stuff in the store, and there is much more to come. Feel free to shop around
Quote: "A civilian script- nothing much, just enough to have them wander around with a hint of intelligence and run if attacked"
You'd have to fill in the animationframes for your characters if you are reffering to a premade script. Other than that, this should be really easy and will most likely happen.
Quote: "2. Fantasy characters- knights, villagers, minotaurs, dragons, trolls, giant killer rabbits, whatever"
We already have an abundance of really cheap fantasy chars in the FPSC Classic modelpacks. You can shop some more on Dexsoft and Arteria3D once you are more advanced in "the occult arts of getting stuff to work".
Quote: "3. A wildlife script- very similar to the civilian script, only running if the player gets too near"
Again, really easy but has to be adjusted to each model. Unless you always use the same animation frames, which you will likely not.
Quote: "4. Wildlife- deer, horses, birds, fantasy wildlife, etc"
In the old store, FPSC user erart has published some awesome animals. I posted his elephants in the Screenshot gallery on here if you wanna take a look.
Visit this store aswell. Their stuff needs a lot of tweaking but they have frequent specials that make them really affordable.
Quote: "6. Dialog- when a character gets within a certain range of the player, the player could press a button to display NPC text. If this feature is added, branching dialog would be a cool edition down the road, but I understand that isn't an easy update."
I will likely have this in spyra. It will require a script that plays a character animation alongside a wav file of the dialogue and the text displaying. So much about the easy part... having this all in sync will be the hard one. Perhaps I will simplify it though. This worked in old FPSC aswell. I agree with you that a simple, premade dialogue tool much like in the RPG maker series would be cool.
Quote: "7. Bartering- down the road, this could also be a cool feature. Certain characters could be defined as merchants, and would accept a certain form of currency for the purchase of weapons, arrows, and health packs. However, I understand that this also would require a complex inventory system, which also wouldn't "
Premade custimisable store. That would rock, I agree.
Quote: "Day and night cycles- while I know that you just read that and rolled your eyes, I think there is a moderately easy approach to this. If ambient light could be made to cycle slowly between two points, and the skybox was dynamically cycling between the sun and the moon,"
I'm assuming and reading between the lines here, but I wouldn't plan too far into making an openworld type game like morrowind etc. Whe can make huge levels compared to FPSC Classic now, but I doubt that we will make huge open-world games that would need a day-night cycle. (not the type of game a single person can really do anyway so don't worry about it)
Quote: "water"
I'm hoping for better shader support than there was in Classic. If that is the case we will likely load in any water DBPro can run. I want to use
evolveds stuff!
Quote: "10. And, finally, the make or break of an RPG: a questing system- this, admittedly, could be a tough build. However, it could be gone about in a relatively simple way. When x amount of y enemies are killed, when x amount of y collectibles are collected, (etc), show z text immediately or the next time you talk to xy NPC."
Well...you will likely have to script. Objectives where easy to do in old FPSC though so I assume it will be even better in toaster.
In conclusion, this seems all very doable... I will attempt to suceed at most of these myself. Maybe we can share our advancments on the forums. What is to come boxed with toaster... I hope for the best but prepare for the worst
Quote: "In regione caecorum rex est luscus"
A latin quote in your signature... and such a worn-out one aswell? In a pretentious mood, are we?
Bah! Nevermind me, just heckling ya
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"