Work In Progress / [LOCKED] My Little APOCALYPSE Town

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dimoxinil
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Posted: 1st Sep 2014 11:56 Edited at: 2nd Oct 2014 07:41




Developer: Dimoxinil



I\'ll expand the description with time.



Storyline: You\'re one of the few survivors of a zombie pandemic.



Description: This game could be described as a cross between \"Build-a-lot\" and \"DayZ\"















An example of gameplay:



the weapons you find are always in basic mode. In order to improve the weapons you\'ll have to create an armory.







But to create the armory you need money, materials ...







but if you go into your camp you can get their new weapons.







the game is in a very early stage of development. My goal is to get \"steam greenlight\" and then \"early access\". I know that is a real challenge but... I must try



I\'m also finishing my other game created with Fps classic \"nyctophobia\"









Contact: Dimoxiland@gmail.com
JC LEON
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Posted: 1st Sep 2014 13:56
but is this done with relaoded??

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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dimoxinil
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Posted: 1st Sep 2014 14:24 Edited at: 1st Sep 2014 14:28
yes, the 100%. The game has to improve a lot, but it's a start.
Gtox
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Posted: 1st Sep 2014 15:51
Looks very interesting! Good luck. (Dimoxinil - is that Homer Simpson's hair restorer?)
Emrys
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Posted: 1st Sep 2014 15:51
Great work ! Love your style.



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

Laptop - Windows 8.1 64 Bit, Core i7-3632QM processor, 8GB of RAM, 1Tb Hdd, Nvidia Geforce GT 740m
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dimoxinil
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Posted: 1st Sep 2014 16:25
thanks for the Words of encouragement.
Quote: "
Dimoxinil - is that Homer Simpson's hair restorer?"


completely and utterly, YES
JC LEON
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Posted: 2nd Sep 2014 09:23
reallly really really great work... your graphic style is amazing...and Nyctophobia is outstanding...


GREAT!!!

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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dimoxinil
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Posted: 2nd Sep 2014 09:36
Thaks JC LEON. This is a very risky graphic style... I'm glad you like it, give encouragement.
Bolt Action Gaming
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Posted: 2nd Sep 2014 14:43
I don't think this style is risky; it plays intelligently around the limitations of an indy developer while providing something contextually new for a player to process.

It's part of the reason games in this genre do succeed is by not trying to be an imitation of a AAA title with a forty million dollar budget. Looks absolutely great, smartly done.
dimoxinil
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Posted: 2nd Sep 2014 17:52
Thank you for your kind words of encouragement. I've made games for wii, ps3, pc.. , I've worked with unreal, unity, ... I had to return home for personal reasons. (Damn disease). After careful consideration and much thought . I arrived at the same conclusion that you have exposed, is good to know that some people think similarly to you. Thanks dude.
Teabone
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Posted: 2nd Sep 2014 21:49
Fantastic work! Love the art style

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tomjscott
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Posted: 2nd Sep 2014 21:58
Both games look really good and very interesting. Good luck.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
drewtaylorr
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Posted: 3rd Sep 2014 15:53
Wow looks awesome

Kill or Be Killed
dimoxinil
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Posted: 3rd Sep 2014 16:25
Thanks for the Words of encouragement guys. I'm glad that you like it. I will upload new screenshots soon.
unfamillia
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Posted: 4th Sep 2014 09:42
Dimoxinil,

Am I correct in assuming that you are one of the guys from Moonbite? I was following Zombeer for a LONG time and when no PC release was ever announced, I was very upset.

This game style looks fantastic, its exactly the sort of game that I wanted to create a while ago. I love that you choose a style and stick to it.

Great work.

Looking forward to seeing more on this game.

Cheers

Jay.

Corno_1
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Posted: 4th Sep 2014 16:03 Edited at: 4th Sep 2014 16:09
Damn this looks so cute Give it to me



or how Dyna and Tillo would say it:

"You! You! Give us Smooth! Yes! You! Give us Silky!"

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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dimoxinil
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Posted: 4th Sep 2014 20:12 Edited at: 5th Sep 2014 09:34
Ye,s very Smooth Corno_1. Thanks guy.



Hi unfamillia, I'm glad you like it. and yes, I was one of the guys from Moonbite, but I had to leave the studio for personal reasons. thanks you for your words of encouragement, they are appreciated. Thanks.
wenga
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Posted: 5th Sep 2014 00:20
Wow! That's a very interesting style, i like it i must say. Realism is what your so use to seeing from reloaded thus far but to totally re-create a entire world to fit your theme it's unique. Great stuff i will follow your progress i'm intrigued. .

Wenga
RickV
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Posted: 5th Sep 2014 08:45
Hi dimoxinil,

Very nice art style. I also love the work on the FPSC Classic game, top stuff!

Can you post your best images to the image gallery?

Rick

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dimoxinil
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Posted: 5th Sep 2014 10:24 Edited at: 5th Sep 2014 11:29
Hi wenga.

Thanks for the Words of encouragement, I hope I don't disappoint you.



Hi Rick.

I've uploaded the pictures to the gallery. From now on I will post to the image gallery more often. Thanks for the Words of encouragement



10 new images of Nyctophobia.





.
RickV
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Posted: 5th Sep 2014 11:50
Hi,

BTW you can also post your game into the Games Gallery now too!

This lets you showcase what you are working on in more detail.

Rick

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dimoxinil
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Posted: 5th Sep 2014 13:46 Edited at: 5th Sep 2014 13:47
Thank you for your advice.
A dude
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Posted: 7th Sep 2014 02:17 Edited at: 7th Sep 2014 02:17
Looks good.



BTW this game is actually like Unturned.

Don't waste your life
dimoxinil
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Posted: 8th Sep 2014 09:10
Hi A dude, I'm glad you like it. Unturned was one of my graphic references when I started designing the project.
dimoxinil
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Posted: 9th Sep 2014 20:18 Edited at: 9th Sep 2014 20:29
the sniper in basic mode, you'll need money and an armory to upgrade

dimoxinil
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Posted: 24th Sep 2014 12:31 Edited at: 2nd Oct 2014 07:43
Hello everyone.

I've been away for a few weeks but returned with renewed strength.



I have defined a first color palette for the game.





An example:





I also have defined a better look for the game

unfamillia
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Posted: 24th Sep 2014 14:07
Great new screenshots. I really do love this art style!

Every time I see this game, I want to copy it! haha. That's how good it is!

Looking forward to seeing more.

Oh, how are you finding getting weapons into Reloaded? What sort of process are you following? I only ask as I have a weapon that I would like to get working, but, I don't know where to start.

Cheers

Jay.

dimoxinil
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Posted: 24th Sep 2014 17:44 Edited at: 24th Sep 2014 17:57
Hi unfamillia.

Thanks for the words of encouragement, and dont worry, I had every intention that my games are very cheap (3 or 5$)



About weapons.

If you already have created a weapon, I personally would recommend you (as a start) open one that brings with reloaded (hud.x), and try replace with your weapon. You'll learn many things. There are a bones called FIRESPOT and SMOKE that Should be in your skeleton gun, these are necessary for the muzzle flash and smoke particles.

http://www.youtube.com/watch?v=gfDOMpdAk5s
SpaceWurm
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Posted: 28th Sep 2014 20:00
Hey dimoxinil! This looks brilliant. The art style approach is ideal for the Oculus yet still seems perfect for normal gameplay.

Do you know when there will be a demo released? My Oculus DK2 arrived yesterday so I would love to test this.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Mriganka
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Posted: 29th Sep 2014 05:05
Hey dimoxinil, great work on the game.

BTW, how is Nyctophobia going on? Hope to see a video or a demo for both of these games.
dimoxinil
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Posted: 29th Sep 2014 09:29 Edited at: 29th Sep 2014 09:39
Hi, Dudes! Thank you for your kind words



Landman, I think the demo is ready in couple of months. you could access it before to test with your Oculus DK2. (if you fancy)



Mriganka, this week I'll post a new set of Nyctophobia images. I am considering to move Nyctophobial to Reloaded.

I think this way I will be easier to publish it on steam. Possibly starting to upload a video in the next few weeks. I hope you like it?



see you.
Teabone
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Posted: 29th Sep 2014 10:12
I will definitely be following this one. Your style seems very unique and I don't think I've seen anything quite like it out there. You have a good sense of color scheme too. I just love it, I could see something like this becoming very popular in the Steam community.

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mfgcasa
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Posted: 29th Sep 2014 20:33
Wow man just wow. The game looks great, however its an oddly happy looking game for a grim Apocalypse

If you do plan to sell it, you might want to sell it as kind of an addon thing, such as more weapons etc as a dlc then release the base game for 0. I know this might not seem like the best way to do it, however its easier to create a community for future games to market to and may in the long run, if the base game is fun get you more money.

The simple reason I suggest this is because people are going to look at your game and ask why should I buy this when I can just play Unturned for free?

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dimoxinil
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Posted: 30th Sep 2014 08:44 Edited at: 30th Sep 2014 08:45
Hi, Dudes!



Teabone, thanks for your words of encouragement and follow the game. I hope the game has a little bit of repercussion in the Steam community.

I am aware that this is very difficult, but it's nice to see that someone sees possibilities to your game.



mfgcasa, thanks for your words of encouragement. Next week I'll start to work the gore part of the game, think will make a good contrast to the happy atmosphere. Thanks for your contributions on the possibilities distribution of the game, I am not sure how to do this and all tips are helpful.
dimoxinil
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Posted: 30th Sep 2014 08:47
the road giving access to town

dimoxinil
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Posted: 1st Oct 2014 07:55
Nyctophobia new image set. A new image of My Little APOCALYPSE Town tomorrow .
dimoxinil
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Posted: 2nd Oct 2014 07:39 Edited at: 2nd Oct 2014 07:42
the game evolves and there are already changes. The zombies and mercs going to disappear anytime, I will show a couple of examples of the new enemies.



Susysyay
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Posted: 2nd Oct 2014 23:30
Can I ask, how did you go about texturing all the entities? Was there some sort of method you had to retexturing them that saved you a ton of time? Or do you have a team helping you out?

Looks amazing though!! If you ever need any help with sound effects, I have an LS100 stereo sound recorder and am happy to help!

-Winner of the X10 Revival Competition, Susysyay

"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
dimoxinil
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Posted: 3rd Oct 2014 08:11 Edited at: 3rd Oct 2014 08:12
Hi Susysyay, Thank you for your kind words .

A couple of people are helping me a lot to design the gameplay, but the rest of the game, I'm doing this alone.

The textures in this game are very easy to do. They are composed just for color map + occlusion map. I don't use normal maps in this game

Olympus LS-100 is a very good sound recorder (records like no other.). Any help will be welcome, but my budget for the game is extremely limited (0$)



An example of a texture used in the game

dimoxinil
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Posted: 3rd Oct 2014 08:30 Edited at: 3rd Oct 2014 08:32
Ladies and gentlemen I present to you the enemies in the game the bots.



a couple of examples:



These robots are the basic assault troops. You'll need a modified weapon to fight them and a lv 3 or higher





landmines, if you approach them explode. You have to be careful, they tend to jump when you're around.





I wish you a good weekend.
unfamillia
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Posted: 3rd Oct 2014 11:45
I absolutely love the new NPC. He looks fantastic!

I'm not sure if I have said this before, but, I LOVE the art style of this game.

Are you baking the AO into the texture? If so, are you finding issues with animated models?

The landmine looks cool as well. Am I correct in assuming that it is also animated and will move towards the player when in proximity?

Cheers

Jay

dimoxinil
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Posted: 3rd Oct 2014 16:18 Edited at: 3rd Oct 2014 16:21
Hi Jay,



Thanks to you for following the game development.

I have to tweak a little AO layer in the animated models to avoid black artifacts.

Yes, The mines jump ( animation) by the player proximity, accompanied by one characteristic sound. A robotic laughter.
unfamillia
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Posted: 7th Oct 2014 13:03
Dimoxinil,

I came to realise the issue with pre-baked AO when I tried to animate one of my models. As soon as it moved, there was obviously a shadow there, that shouldn't have been there! haha. I just fixed the diffuse for the areas that would be exposed when animating.

I like the sound of the mines! They sound quite sadistic! Laughing before they try to kill you! nice touch.

Cheers

Jay.





dimoxinil
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Posted: 8th Oct 2014 08:59 Edited at: 8th Oct 2014 09:07
Hi dudes.

Hi unfamillia, nice entities, I particularly like the turret.



The dead city #-74. Behind these walls lies the city of robots. There are many cities across the globe.

This Friday a new screenshot.

unfamillia
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Posted: 8th Oct 2014 13:37
Quote: "Hi unfamillia, nice entities, I particularly like the turret."


Haha. Thanks. I just wanted to try out a new signature. I wanted to see if I could have a few different images that all contained their own links. Turns out, it works pretty well.

Great new screenshot! I want to play this so bad! I know I keep saying it and it's probably getting annoying, but, I LOVE this art style!

I am curious; how many people are on your team? Or is all this just you? If it is just you, I want to join you. You can't say no. I am now a fully fledged member of your team. What do you command of me, oh master?

Cheers

Jay.





mfgcasa
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Posted: 8th Oct 2014 15:04
I love the AI(enemies). Perhaps you could have refuge places where fellow citizens live(just a thought)

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dimoxinil
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Posted: 9th Oct 2014 08:13 Edited at: 9th Oct 2014 08:56
Hi Jay, It's very gratifying to see that your game likes to the people and more in a risky project like this. Thank you very much. Please Jay continue with the same enthusiasm

At this early stage of the game, I like work alone. This project is a very personal one for me. If you are interested in participating , you can take part in a development play & feedback, share your feedback, contribute your thoughts (you can have early access to gamplay, demos, etc). If everything goes well you could participate more actively in the game.



Hi mfgcasa, thanks for the words of encouragement. Refuge places was initially planned, you can rescue people and bring them to your town. I'm looking for ways to fit well.
unfamillia
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Posted: 9th Oct 2014 14:06
Dimoxinil, I will always be enthusiastic about this game. It stands out from the rest of the games I have seen, not just on these forums, but, on other indie sites, like IndieDB, GameJolt and the rest.

I would be honoured to play test your game and would act like an excited little boy at Christmas, if I would have early access!

Judging from your screenshots and regular updates, it looks as though you have everything under control development wise. However, if you ever need any help with anything, please feel free to email me. I will be ready and waiting!

Cheers

Jay.





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Posted: 9th Oct 2014 19:56 Edited at: 25th Oct 2014 15:37
this looks amazing!!! keep up the good work

Your signature has been erased by a mod! Too large
dimoxinil
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Posted: 10th Oct 2014 18:06
Hi Jay, Thank you very much for your words and your offer. If the game continues at this rate, I going to need help to prepare the Steam early access (modeling, level design, sound, music, etc). It first has to pass Steam Greenlight and that will not be easy. You are the first on the list.

Hi Slaur3n, thanks for the words of encouragement. A very cool image,and a well designed logo . I have liked a lot.

In the picture we see a enemy teleportation portal. The player will use to move between the different levels of the game.

I hope you have a nice weekend

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