I don't have a lot of time to make tutorials, but here is the gist of it.
1. Create an fpe file that points to the appropriate decal.dds file (from the animated sprite pack) as the texture. Set the .X file to a simple piece of quad geometry. If you don't have one, use the one I'm attaching here.
2. The entity should be dynamic with physics off and transparent mode of 3.
3. The fpe file should point the effect to the effectbank/reloaded/effect_animated.fx file
4. For the main script you should use something that makes the entity always face the player so the illusion of the flat quad is not revealed. I'm also attaching a billboard.lua script for this.
Then you simply plop your entity into the scene and it should automatically animate. This should work, but if I forgot any small details then let me know and I can try to help.
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071