Feature Creep / mannequin instead of this big one green arrow, on player start point

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 28th Aug 2014 02:03
I think it is better to place the player on the map.
Thanks in advance

3com
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tomjscott
User Banned
Posted: 28th Aug 2014 02:23 Edited at: 28th Aug 2014 02:28
Personally, I prefer the green arrow. It very clearly marks the player start point and doesn't get lost in a sea of other entities that might blend in well with the environment.

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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 28th Aug 2014 02:36
I'm pretty partial to the arrow, myself, but I would imagine it could be customizable in the future? If enough people asked for it, I'm sure Lee would comply. He's a most gracious host!

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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Aug 2014 13:56
Yes the arrow is clear, and can be seen over the items inserted in the map.

Please do not change it.

If you really don't like it that much you could always change the arrow.x file in the entiybank/_markers folder.
But you will have to replace it at every update as the installer will over write it each time.

I did this in classic to the light marker, making it a bit bigger to see.

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3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 28th Aug 2014 20:31
Well, I guess I can get used to the super arrow.
But given that the player has no "body" is difficult to know if I am placing in the middle, in a corner etc.
For example in my raft, since the arrow is almost larger than the raft itself.
Obviously if we talk about placing it in a building, or outside, no problem.

3com
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