Feature Creep / Destruction animation

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Johno 15
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Location: Cork, Ireland
Posted: 25th Aug 2014 12:08
The recent addition of the RPG weapon is amazing, but as time progresses maybe we could see actual animations when an entity is fired upon, the entity can explode but then it just disappears, we should see splinters and debris falling and lying on the ground, that's what RPG's are for, DESTRUCTION! just a suggestion but it would go a long way with the users

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Scene Commander
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Posted: 27th Aug 2014 09:12
We will certainly be adding a debris system in the future.

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James Blade
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Posted: 7th Sep 2014 08:58
I was thinking same thing, destructible objects would be a big plus for multiplayer and single player,
in single player you could make the mission's objective be to blow up a bridge or something.
with multiple player destructible objects are good for always changing the map being played as it is being played.
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Old Larry
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Posted: 26th Nov 2014 16:53
Yep, this is good for game.

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shakyshawn8151
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Posted: 4th Dec 2014 14:57
destructible objects and buildings need there own destruction animation, the game we are working on has destructible skyscrapers.

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drewtaylorr
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Posted: 7th Jan 2015 21:15
Lookie what i found

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Johno 15
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Posted: 8th Jan 2015 19:50
@drewtaylorr: Aww yess, I wonder what Lee's got in store for us

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Posted: 9th Jan 2015 12:28
That media is all part of the current explosion, but we will be looking at ways to improve the explosions, adding variations, etc.

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Sparrowhawk
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Posted: 9th Jan 2015 23:55
Pirate Myke gave me some brilliant exploding entities for my comp level But I agree we do need debris, and we especially need bullet marks/decals. FPSC classic had this, and its little details like this that go a long way.

In Max Payne 1 and 2, when a bullet hole decal landed on a wall there was a quick animation of gust falling out of it, and for a game that old that effect really stuck in my head as a neat effect.

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