Quote: "Well.... I'm feeling like a moron here. What am I doing wrong? I am supposed to call for the function in the FPE, right? Can anybody show me exactly what the convention is suppose to look like in the FPE and where exactly the changes are supposed to be made for the function to be properly invoked? I see the function in the global.lua, but I have tried many different variations in the FPE and yet I can't get the object to even take on a typical "collectable" state, let alone start the flying process! I tried watching the tutorials but they seem to cover the specific scripts such as "key" and not this multi function all encompassing global script. Sorry to be such a weenie brain!"
nope, take the script above
http://fpscrforum.thegamecreators.com/?m=forum_view&t=209617&b=2&msg=2496978#m2496978
and place it in the script folder
now open reloaded and place any entity in the editor
right click that entity and change the script field so that it links to the file you just downloaded (fly.lua in this case)
now when you run the game and walk near that entity you will pick up the jetpack and be able to fly
life's one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11