Product Chat / Task Force 341 Classic Model Pack

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tomjscott
User Banned
Posted: 22nd Aug 2014 17:34
I'm very interested in possibly using this pack for some advanced custom character A.I. including scripts for allies. Does anyone know if this pack can work in Reloaded? I'm sure it won't work out of the box and I don't care if it doesn't work with stock Reloaded scripts. I'm just concerned whether or not I can use them at all. Whether I have to run them through Mender and Animer and modify fpe files is all fine. I just don't want to spend $40 and find out it's a dead end.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
JC LEON
14
Years of Service
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Joined: 22nd Apr 2010
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Posted: 22nd Aug 2014 19:03
I have it ( I have all offical fpsc model pack even but not tested yet... I have several problems to import simpliest character too like colonel x etc..

I'm talking about model btw... for scripts and things like that I'm not best guy to ask LOL

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 22nd Aug 2014 19:21
@JC, are you saying that you cannot import any of those models into Reloaded? Have you tried loading them in Animer? Or mending them with Mender? Basically, if you could get them loaded in Animer and they animated properly in there then that would pretty
JC LEON
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Joined: 22nd Apr 2010
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Posted: 22nd Aug 2014 20:46
I'm trying to test them for you but after imported into animer (and after passed into mender) characters are loaded and show their animations but when I try to change their firespot Animer do not respond and I must terminate it manually.... I tried several times with several tfa 341 characters but Animer continue to crash..

I dont know if that is only a one my problem...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 22nd Aug 2014 20:47
Wonder if that is due to the amount of animated frames those characters have in them?

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
tomjscott
User Banned
Posted: 22nd Aug 2014 20:55
Hmmm. It sounds promising though. I won't need to change fire spots for my purposes. This might be worth getting then. Are you able to play the animations if you don't tinker with the firespot? Bob from Animer might be able to help resolve any issues.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Rafhalzer
GameGuru TGC Backer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Aug 2014 21:19
I already wrote about it on the forum that the characters from the TF 341 pack have errors in the construction of the mesh, which can't be fixed by Mender. You need a MeshView - it's attached.

1. Open a character in MView and Save Mesh as. If you type a file name, don't forget about extension .x
2. Now, open it and save in Mender.
3. You can load it into Animer.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 22nd Aug 2014 21:59
it worked ...without meshview.... simple take too time to load and I was thinikng animer was stucked

It works but when I kill it fps creator crash due limb illegal or something similar error...


tomorrow I'll try with meshview but @tomjscott I think they work in reloaded...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 22nd Aug 2014 22:02
OK, thanks everyone. I think I'll pick up the pack for my tech demo then.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
MXS
Valued Member
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 23rd Aug 2014 05:26
lol I would take Rafhalzer advice on this being he is the creator of the software.

more than what meets the eye.Welcome to SciFi Summer

gtx770 sc acx 2gb gpu boost 2.0

JC LEON
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Posted: 23rd Aug 2014 08:01 Edited at: 23rd Aug 2014 09:10
Quote: "1. Open a character in MView and Save Mesh as. If you type a file name, don't forget about extension .x

2. Now, open it and save in Mender.

3. You can load it into Animer"




after I saved in meshview and import into mender when I save in mender it ask me for frames to save and start from 0 to 5500



I set 0 to 1



complete all passages and all works fine.. character is correcly diplayed and animated but when I shoot to him.. fpscreator edior crashes and I have the following message



limb number illegal at line 50824





only I did not added additional animation from model since it doesnt have 2497 but 5500

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 24th Aug 2014 09:47
Quote: "character is correcly diplayed and animated but when I shoot to him.. fpscreator edior crashes "


This is a bug of FPSCR ragdoll system for characters.
Characters imported by Animer 2.2 will work correctly with ragdoll system in the next release of FPSCR.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 24th Aug 2014 21:44
good..wait for 1.090 now

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 29th Aug 2014 18:49
Quick update. While I may eventually get this pack for some future custom AI scripting, I've settled on starting with the stock Reloaded soldiers and some classic Fantasy characters.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071

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