Product Chat / How to connect two modules perfectly?

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Dany
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Posted: 21st Aug 2014 09:50
How to connect two modules perfectly?

I'm trying to build a long wall and i try to place the modules next to each other perfectly but it never comes out perfectly and always at play, I see the connection of the modules to each other.

Is it possible to connect them to each other automatically?
smallg
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Posted: 21st Aug 2014 11:15
you can press 'b' twice in the editor to turn on grid mode but it's still not perfect

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Dany
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Posted: 21st Aug 2014 12:14
you're right it's not perfect but it's much better than before.
TazMan
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Posted: 22nd Aug 2014 11:10
I have tried pressing b twice and also don't find it perfect, the best way I find is to get in really close and place the objects in the editor by eye.


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Jerry Tremble
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Posted: 23rd Aug 2014 01:24 Edited at: 23rd Aug 2014 04:05
If your wall "modules" are 100 units wide and textured seamlessly, the grid snap will do a pretty good job putting them together. In Blender, I place the "exterior" side (front) 50 units out from 0 on the y axis, (which is the z axis in reloaded, the way it should be!). Then, when I rotate a wall 90 degrees, it will snap accordingly. Hope I explained that well enough! Example of a finished structure:









EDIT: I'm still playing with the contrast/brightness/ambience settings on this map!



This whole structure was built with essentially one wall segment, with a little Boolean subtraction for doors and windows. And, obviously, one texture! LOL

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