Xfile (.x) is the decal mesh. it is a single side polygon
effect_animate.fx is the shader file of the effect in reloaded.
I am not really sure how to implement this yet in reloaded. I see that the particles are in a folder of there own under the effectbank folder, but no xfile. So I am guessing that it is hard coded in the program, or being call internally to an x file some where.
Will have to play with this. I would start with the RPG script to look for the answers, also opening the effect file for the character shader in notepad, may shed some light on the subject.
StartParticleEmitter(e)
StopParticleEmitter(e)
Are the LUA commands.
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