I may have gotten this mixed up with another effect but is there anyway to use Point Sampling in FPS Creator Reloaded?
I've taken some textures and reduced their size and then scaled them back up in low quality so they look blocky, no filtering on the textures yet in game, going up close to a texture, you can see the pixels have blurred edges to them. I'd like to get rid of that.
Since the textures I'm trying to use will be slightly pixelated it means if I scale a texture down to 192x192 and run the game with that, the edges of each pixel are really blurry. I have to scale the texture up to 1024x1024 to get it to look normal but even then as I said, the edges still look blurry but you need to be up close to see them
If you need pictures of what I mean, I can post.
Note: I do not want to enable Point Sampling in my Video Card settings as it means it'll just work for me, and others would need to set it too.
Specs: Intel Core i5 4570, 4GB DDR3 1333Mhz, Powercoler Radeon R9 280X Turbo Duo