Quote: "For now in V1.0085 you can use the LUA commands to 'transport' the player from one location to another, so you could create a sort of 'fade out, move to secret base, fade in' effect in LUA without penetrating the terrain as such. You would obviously need an enclosed interior space to affect the illusion however!"
That sounds promising and would be a good complement for conkit.
However I am a fan of mysteries, winding roads, obstacles to be overcome if you want to continue and reach the goal,
puzzles, secret paths, hidden doors, traps, and so on. I do not want the player just killing for killing and go.
I want the player's brain from time to time be squeezed.
And when the player thinks there are no more obstacles, that's when he realizes that this is only just beginning.
For this reason I need that tool working 100%, I want penetrate those mountains and see what I can find.
Open spaces that allow me to see from afar the bad guys, I think it kill the surprise factor.
But if I do not know what will be behind that rock, uhmmm.
To be continued ...
3com