It's just a hobby for me as well, one I've been into for about 15 years now. My interest at times wanes, so I will walk away from it from time to time, only to come back months later with a renewed interest (I am also building a robot and a MAME cabinet unlike no other!) I've used/played with DBPro since 2004, and when I first ran across it, I thought it to be the easiest way to make games compared to what I'd seen at the time. When FPSC came out, I wasn't too impressed simply browsing the forums and seeing people's reaction/frustration with it (kinda like now! What was I thinking? LOL
). I finally bought it a few years back and although it had it's limitations, it still provided me with a quick way to test an idea. When I realized I could actually build a level in FPSC and then use that level/world in DBPro, it's usefulness became even greater. To me these are simply tools. They make the job a little easier. There are some out there/around these forums even (you know who they are) who could take this engine/game maker and whip up a masterpiece that would sell. While I have no personal interest in that, I know even they wouldn't be able to do it over a weekend. It has become apparent to me though, that if you really want to make a game that is going to sell, you've gotta have a hook: something that is unique to your game, and in order to do that, you'd better be able to learn coding/scripting/whatever you wish to call it (to me it's all the same logic), or else find somebody to do it for you! The same goes for assets. People make assets. They may not make and probably won't make the asset that you want or need at a particular time. The one you find that suits your need (elsewhere on the interweb) may have way too many polys to be practical or may only be available in a format that just simply can't be converted to your needed format without other software. If that even works correctly. Even with the tools we have available to us to simplify things, creating a game that people will buy, especially in this economy, is a huge undertaking and I applaud and admire anyone who tries it! The competition is huge. Good luck to everyone!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics