I managed a bit and solved my import problem... now assets are correclty displaied with all textures BUT
I have some other issues..
first models/texturs lost all their effect (specular, emissive, normal, heightmap) ad only diffuse is used and light cannot go trought grates
some pics into reloaded
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the same corridor into unreal engine 4
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I'm using the effect entitybasic.fx but the result is very pooor...
any tip to improve visual and correclty displays textrues like specular, normal, hemissive ,hegihtmap,ect???
Another issue is that models are display only internal and I can see throught from external but collison works correcly.. But I know this i the models itself due I have that on UE4 and unity too...
I bypassed it in UE4 set material as "two sided"..how can I solve this on relaoded??
pic
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EDIT..
I noticed that the black room image I posted in my 3rd post is the model I exported from fbx format and after exported to .X
that model has specularity and normal applied to it but doesnt display any texture even if I copied all related textures into the folder of the model
the model I posted in my last post are exported from .lwo format that automaticaly exported all textures into the same folder of the model but lost specularity, normals,emissive ,ect...
is there a way can I have all and boot the aspect of the engine ???
I bought leadwerks last night and I imported these stuffs few minutes ago to test and I simply drag & drop them into assets folder and all works fine with all effects...
Why fpsc must be always so tedious???
PC Specs:
Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB