3rd Party Models/Media Chat / DDS Compression

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Grooovy!
16
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Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 11th Aug 2014 13:52
Hey Guys,

Did a search of the forum for this but couldn't find anything.
I'm a programmer learning modelling (not a match made in heaven...) and I have a question about texture compression.

I'm using GIMP to create textures but I don't know what compression to use for FPSCR models.
Right now, I'm just using uncompressed, but as you can imagine, the texture file sizes are big.

So, what compression should I be using as a matter of standard practice?

Thanks in advance,

Gary.

Brook's Law ..."adding manpower to a late software project makes it later"
Pirate Myke
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14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 11th Aug 2014 13:58
Dxt1 for stuff without opacity. Pure black will still be able to be transparent if you set transparency to 1, but might not render in the right order in the engine.

Dxt3 or Dxt 5 for opacities that need to be in spec or normal map.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Grooovy!
16
Years of Service
User Offline
Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 11th Aug 2014 14:16
Thanks Myke!

Brook's Law ..."adding manpower to a late software project makes it later"

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