Hey Guys,
Did a search of the forum for this but couldn't find anything.
I'm a programmer learning modelling (not a match made in heaven...) and I have a question about texture compression.
I'm using GIMP to create textures but I don't know what compression to use for FPSCR models.
Right now, I'm just using uncompressed, but as you can imagine, the texture file sizes are big.
So, what compression should I be using as a matter of standard practice?
Thanks in advance,
Gary.
Brook's Law ..."adding manpower to a late software project makes it later"