Feature Creep / Player swimming and diving underwater like FPSC [Classic one]

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Aug 2014 13:36
The player dies when he falls into the water. (Version latest one).
Even in "Go to the river" sample.

Thanks in advance.

3com
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Duncan Peck
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Joined: 25th Apr 2014
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Posted: 11th Aug 2014 16:50
You used to be able to walk/run on the water like Jesus. But they opted for the player to drown to make it more realistic. While swimming has been mentioned by others than yourself.. and I'd like to see it some point in the future... I don't see it being as important as the construction kit for example and the zombies. We still need a melee attack for when the player is close to the enemy and doesn't want to use guns...
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Aug 2014 19:21
Well, that depends on what kind of level of game you're thinking.
I, for example, thought of something like this.



You imagine you want to attack an enemy position, and you do it in the rearguard, so why not do it by the river?

I've been checking Global.lua script, but related to water only found two functions.

HideWater() and ShowWater()

However I am sure that TGC development team, will provide whith important and useful functions.

some of them come to mind, such as....

UNDERWATER=X
PLRUNDERWATER=X
AIREQUAL=X
AIRGREATER=X
AIRLESSER=X
WATEREQUAL=X
WATERGREATER=X
WATERISON=X
WATERLESSER=X
ADDAIR=X
AIRON=X

And many others related with the water.

3com
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Jerry Tremble
GameGuru TGC Backer
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Location: Sonoran Desert
Posted: 12th Aug 2014 01:43
It will come.

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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