Product Chat / Regarding cutscenes, movies and the FPSCR-Models ?

Author
Message
QatariGameDev
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 18th Jan 2014
Location: Doha
Posted: 3rd Aug 2014 08:21
I think the Characters models in FPSC-R are totally fine, I really can't wait for the Character Generator when it's come !!
but talking about developing a serious project with FPSC-R, I would love to have some insight about the cutscenes part.

1- Does FPSC-R will support movies file like AVI/MP4 or ogg videos later ?
2- is there any plan for supporting in game cutscenes that can be controlled within the game engine ?
3- how i can export the models from FPSC-R into another 3d package software for animating purpose ?
is this against EULA? is this even possible ?

also, we need more feature for the menus, i want to have a splash screen or even more options, i don't mind if this require coding, but at least
the TGC should give us more freedom with FPSC-R.

thanks.
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 3rd Aug 2014 13:04
I'm pretty sure 1&2 will come in the future; as far as 3 is concerned, I believe you are free to alter any of the objects (textures, meshes, animations) from TGC to suit your needs, for use in your game ONLY. You are not allowed to sell or distribute them separately or as your own, though. Any non-TGC assets' licenses may differ from that license, so make sure it's okay with the artist! As far as exporting, your modeling package must be able to import the Directx (.x) or (.dbo) format (including skeleton/animations if the object has one, else you would need to rig it yourself).

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 3rd Aug 2014 13:44 Edited at: 3rd Aug 2014 13:44
I asked for the ability to hide the bar when in f9 mode so you can fly around and try and get some cool videos and was told



Quote: "Lee: You could always press F9 when high in the sky and do your video while falling"






PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 3rd Aug 2014 14:00 Edited at: 3rd Aug 2014 14:28
TattieBojangle, have you tried the jetpack to do videos? You get a little smoke from the jetpack and it doesn't maneuver as quickly as in F9 mode, but you don't get that bar at least.





EDIT: I take that back, it's simply too slow to make a decent video without lots of editing! Still cool, though!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
Imchasinyou
10
Years of Service
User Offline
Joined: 22nd Mar 2014
Location: OH
Posted: 3rd Aug 2014 15:27 Edited at: 3rd Aug 2014 15:27
Jet pack you say? We dont have lighting controls and other essential core functions and your mentioning a jet pack?

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not. Win 7 64, AMD T1100 Thuban cooled by Thermaltake, 16GB GSkill Ripjaws series 10-9-9-9, 4 HDD's Saphire 6950 Flashed with 6970 Bios and all powered with Corsair CX750M
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 3rd Aug 2014 15:42 Edited at: 3rd Aug 2014 15:48
Sure, Imchasingyou, it's pretty cool! It's a Lua function, found in the Global Lua script:



function AddPlayerJetPack(e,fuel)

SendMessageI("addplayerjetpack",e,fuel);

end



I simply called the function as a trial from the health script and attached it to the bag of chips (also added 1000 as fuel). Grab the chips and voila! jetpack! Use both right and left mouse buttons for thrust, mouse controls pitch. Pretty nice!





What's funny is I asked about it in the 1.008 release thread and a ton of people posted after me and nobody even seemed to notice my question. I have seen no other mention of it in any thread. Am I the only person that thinks it's cool? lol!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
Uman
GameGuru TGC Backer
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location:
Posted: 3rd Aug 2014 15:54 Edited at: 3rd Aug 2014 16:00
A good quality Cut Scene feature capable of providing pro type video sequences can involve a lot of things, e.g. Multiple cameras, Camera Paths, Scenario scripting, events and much, much more and so is something for a pro engine and a big undertaking in and of itself depending on what features you want included and how advanced you want it. Then theres Video formats and so on. You would probably have to live with AVI as with many other older basic Media types too used by Reloaded as by defaults, wav for instance for audio.



You may get a basic feature if enough users want it and that probably includes everyone sooner or later. Initially at least its likely to be basic is better than nothing. Reloaded seems to be a little bit of this and a little bit of that and most things are basic and perhaps that will have to be enough.



Certainly a cut scene feature is a very valuable addition to an indies game making tools and as we know most games can benefit from video - a lot of it in some instances integrated to any modern game.



Ideally as with all other things doing it well is best and quality over quantity still holds true.



synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 4th Aug 2014 01:02
Quote: "I asked for the ability to hide the bar when in f9 mode so you can fly around and try and get some cool videos and was told

Quote: "Lee: You could always press F9 when high in the sky and do your video while falling""


LOL....I still think thats God Damn funny
PM
Conjured Entertainment
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 4th Aug 2014 03:26 Edited at: 4th Aug 2014 03:27
Quote: "A good quality Cut Scene feature capable of providing pro type video sequences can involve a lot of things, e.g. Multiple cameras, Camera Paths, Scenario scripting, events and much, much more and so is something for a pro engine and a big undertaking in and of itself depending on what features you want included and how advanced you want it. Then theres Video formats and so on."


I had a 3 camera system in FPSC Classic. Just moved the player to the camera, and used variables for rotating so you could make adjustments or do pans and the camera angle would be the same when you switched back to it. I would just hit a key to cycle up or down through the cameras. It wasn't the best system in the world I guess, but it worked well for me. So, if we get the same command functionality for the Lua scripting that we had for FPI, then we will be able to use reloaded for 'filming'. I was planning to share the scripts for that camera system in a model pack I was working on, but the computer's hard drive crapped out. The whole pack was lost (including the scripts) and never made it to the new hard drive. ;( I can rescript it though, just have not made the time for redoing that pack yet.



Quote: "You may get a basic feature if enough users want it and that probably includes everyone sooner or later. Initially at least its likely to be basic is better than nothing. Reloaded seems to be a little bit of this and a little bit of that and most things are basic and perhaps that will have to be enough."


A little but of something is better than a whole lot of nothing, so a basic system will work for me until things get polished.



Quote: "Sure, Imchasingyou, it's pretty cool! It's a Lua function, found in the Global Lua script:



function AddPlayerJetPack(e,fuel)

SendMessageI("addplayerjetpack",e,fuel);

end



I simply called the function as a trial from the health script and attached it to the bag of chips (also added 1000 as fuel). Grab the chips and voila! jetpack! Use both right and left mouse buttons for thrust, mouse controls pitch. Pretty nice!"


LOL



Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 4th Aug 2014 07:25
addjetpack function is pretty cool. Flying around the level in little hops

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

MadLad Designs
GameGuru Master
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside......
Posted: 4th Aug 2014 08:12
There's a JetPack?

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram
Imchasinyou
10
Years of Service
User Offline
Joined: 22nd Mar 2014
Location: OH
Posted: 4th Aug 2014 11:40
Quote: " Am I the only person that thinks it's cool? lol!"

Sure its a cool function. I seen lee's blog where he states he is working on something "secret". Well, the 3 tanks, the winged emblem on the tanks and now this says that there will be a usable jet pack in the next release? Im just irritated that each subsequent release is flawed with something major and we are worried about a jet pack. lol. Ive begun to learn a different engine. Its real nice and has tons of performance and features. Albeit, its harder but Im getting there. Ill play with that until reloaded develops more and will check in on Reloaded here and there just to see what is happening. Until then, Good luck guys and Im still hoping Reloaded gets stronger and the performance gets better

Imchasinyou

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not. Win 7 64, AMD T1100 Thuban cooled by Thermaltake, 16GB GSkill Ripjaws series 10-9-9-9, 4 HDD's Saphire 6950 Flashed with 6970 Bios and all powered with Corsair CX750M
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 4th Aug 2014 14:12
I merely suggested the jetpack initially as a method of capturing in-game video as I had played with it briefly upon first downloading 1.008, only to try it again and realize it really wasn't practical for that purpose at this time. I can assure you I am not in the least worried about it as I have much more important things to concern myself with.

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
QatariGameDev
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 18th Jan 2014
Location: Doha
Posted: 6th Aug 2014 13:51
Jetpack idea seem interesting and might work great for machinma videos or a simple web movies, but for a serious game projects
i think many will prefer a full animated videos using another 3d-tools which got that specialty, like a 3D max , MAYA or even iclone3D !!

my questions are referring to TGC models, but not from third parties or FPSC Store, because if i would love to use the
Rocket Man in my game, i would might be interested to create a movie showing this actor !! same goes for the Characters Generator, so having
the ability to export them as a different media (.x,3ds,fbx)!? same goes for the terrains and levels, this might be useful not only for
Developing Games, but also will interest the 3D artists and other companies who interested into virtual simulation programs, EX - Urban Design or Virtual Military Software !!

Login to post a reply

Server time is: 2024-11-22 07:54:44
Your offset time is: 2024-11-22 07:54:44