I'm leaning myself out of the window here and claim that none of us want to see some DAZ software renders of random characters in front of random backgrounds. I see roman, native american, egyptian characters mixed with a woman wearing modernday clothes and glasses holding some kind of magical orb. The colors, the design of everything is really incoherent and looks like a collage of media from all over the place and not a single selfcontained videogame.
Its hard for us to even know what your game is about. The screenshots you do show feature some random landscape with modernday weapons while your out-of-place poser (?) renders feature some kind of pseudo-fantasy historical characters in scenes that don't link to each other at all.
While its not my place to tell you what to do, let me hint to you that it is in good tone to only bump your thread when you have something new to present. I'm in no way saying that your game is gonna be bad...I'm only saying that your presentation really is as unattractive as it gets.
As far as your game is concerned, you might want to pay attention to resolution and texture stretching aswell as the least bit of color coherence. If you want to stay with the bright, psychedelic colors, you should rework your textures so they don't look like they have been done in MS paint, because that is the honest vibe I get from them..
No personal offence, just my honest opinion and you can make whatever you want of it! Best luck with your further development!
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
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