Product Chat / Waypoints.

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elvis
10
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Joined: 5th May 2014
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Posted: 1st Aug 2014 00:17
Hi followed the tutorial for waypoints but my Character just stands there any ideas why. How comes it works in Tutorial. i copied it but mu character just stands still.
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
Location:
Posted: 1st Aug 2014 08:42
Your putting the character down first ye.....Then making the waypoint for him,

Havent tried it the other way round in this version to be honest but in the older ones I found it best to put character down first ?
PM
Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 1st Aug 2014 14:10
Have you upgraded to V1.008? Waypoints didn't work all the time in earlier versions.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
elvis
10
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Joined: 5th May 2014
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Posted: 1st Aug 2014 20:37
Hi i copied the Tutorial but mine dont work. got v1.008 i tried it loads of times. Not working.
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 1st Aug 2014 21:20
@elvis : Provide me the EXACT step by step from a fresh installation and using stock character on a blank level, so I can see what you are doing, and then I can provide you with MY step by step to show you how it's done

PC SPE
Sparrowhawk
GameGuru TGC Backer
13
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Joined: 12th Apr 2011
Location: Planet Magrathea
Posted: 2nd Aug 2014 23:06
I found in my level that waypoints didn't work, so I got annoyed and deleted them all..

I thought it was just me, maybe its a returning bug. I get a lot of my AI trying to run through walls again.

For me I thought it might be because the waypoints were too close to things. E.g. entities on the ground etc.

Custom Mac Pro (2014): OSX 10.10 (Yosemite) and Windows 8.1 Pro:

Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 7th Aug 2014 20:31
If you find it happening again with the latest build, send me a step by step and we'll see what can be done.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Sparrowhawk
GameGuru TGC Backer
13
Years of Service
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Joined: 12th Apr 2011
Location: Planet Magrathea
Posted: 8th Aug 2014 01:04
Out of interest can waypoints have enemies walking over things? If there are a lot of ground based entities? Because if not, that was probably causing my issue, lots of flat entities.

Will test again and see

Custom Mac Pro (2014): OSX 10.10 (Yosemite) and Windows 8.1 Pro:

Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];
synchromesh
Forum Support
10
Years of Service
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Joined: 24th Jan 2014
Location:
Posted: 9th Aug 2014 20:10
All working fine for me this time round....I can place characters, Waypoints and even put Barrels directly on the path...
Looks great when they just push through them
PM
YarSnez
21
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Joined: 9th Apr 2003
Location:
Posted: 11th Aug 2014 20:18
Is there a way to give waypoints an elevation? I created a simple little level with a watchtower and placed an enemy on it as a look out. I want the enemy to walk around the tower but cannot see how to create waypoints at tower level.

Also noticed that the watchtower has a ladder but unless I set the angle that the player character can climb to 90 degrees, I cannot climb it. The problem with setting the angle to 90 degrees is that the player can end up on top of trees just by walking up to them. Interesting but not realistic

I have very simple tastes, I am always satisfied with the very best.



Oscar Wilde.
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 12th Aug 2014 18:24
Quote: "Also noticed that the watchtower has a ladder but unless I set the angle that the player character can climb to 90 degrees, I cannot climb it. The problem with setting the angle to 90 degrees is that the player can end up on top of trees just by walking up to them. Interesting but not realistic "


you can use something like my lift script to fake climbing the ladder at that point (obviously there's no on screen effect but it's better than climbing trees and cliffs )
http://fpscrforum.thegamecreators.com/?m=forum_view&t=207801&b=2&msg=2492411#m2492411

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Aug 2014 22:15
No waypoint elevation control or ladder support at this stage. I have added the waypoint suggestion to the list!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

YarSnez
21
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Joined: 9th Apr 2003
Location:
Posted: 14th Aug 2014 07:51
@smallg: Thanks for the lift script, very nifty!

@Lee: Great news that waypoint elevation has been added to the list.
I think FPS Reloaded is a great tool even at this early stage.

I have very simple tastes, I am always satis
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