I had some highpolygon assets in reloaded which it handled well.
I think you could have a village level from skyrim run in it. Perhaps more.
Its just that most games aren't that highpoly. Here is a list of the polycount of maincharacters (!) in some more recent games:
Alan Wake
Alan - 13,437
Alice: Madness Returns
Alice - 11,748
Battlefield 3
Kiril - 15,818
Vladimir Kamarivsky - 15,819
Crysis 2 (console)
Nano suit - 19,073
Far Cry 3
Jason Brody - 29,932, head - 17,179
Vaas - 19,369
Half-Life 2, PC, 2004
Alyx Vance - 8323 polygons
Barney - 5922 polygons
Combine Soldier - 4682 polygons
Classic Headcrab - 1690 polygons
SMG - 2854 polygons (with arms)
Pistol - 2268 polygons (with arms)
Halo: Reach
Catherine Halsey - 15,088
Civilian - 15,808
Elite (Field Marshal) - 27,394
Elite (Ranger) - 23,964
Gúta - 10,800
Kat - 31,158
Noble 6 - 28,805 (with accessories.)
Borderlands 2
Captain Scarlett - 13,848
You will notice that they keep their polycount low as you should too. Shader and good texture work should do the rest but its your choice of course
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"