Product Chat / Developing Your Own Weapon in FPSCR ?

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QatariGameDev
GameGuru TGC Backer
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Joined: 18th Jan 2014
Location: Doha
Posted: 30th Jul 2014 23:15
First of all, thank you so much for releasing V1.008
as always, it's totally AMAZING !!

here some questions i would like to ask !?

1- it's possible to create my own weapon in FPSCR ?
when i say my own weapon, i mean the weapon type ? the bullets and weapons 3dmodels ?
weapon sounds ? not limited to accuracy , damage , speed and etc..?
all this would be a miracle if it's without coding !!

2- the second question, i notice player can run while pressing [SHIFT], i want trigger this as
automatic by player, just like crysis game if possible ? how i can achieve this result ?

thanks an advance.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 31st Jul 2014 23:32
We are already seeing a few weapons from third party artists, but it requires a good deal of understanding on how the Reloaded weapon system works. Best to start by taking an existing weapon from the gamecore\guns folder and modifying assets and see what happens. Currently there is no documentation available specifically detailing weapon creation but this can be added to the list if the community feel it's a high enough priority.

As to the SHIFT-LOCK feature, anyone else want to see this or should we leave it in the feature creep thread while we tackle the issues already reported? It's not a big task, just seeing if it's an isolated wish or has traction.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Imchasinyou
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Joined: 22nd Mar 2014
Location: OH
Posted: 1st Aug 2014 00:40
In most the games Ive played, the shift press is enough to get you running from a walk, there is usually a period of time that one could run. The more you can run, the less period of time you could run so im guessing it might be suitable to add to the start marker properties as an editable. where as 0 could be always running and 10 for 10 seconds of running maximum before pressing shift again.

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not. Win 7 64, AMD T1100 Thuban cooled by Thermaltake, 16GB GSkill Ripjaws series 10-9-9-9, 4 HDD's Saphire 6950 Flashed with 6970 Bios and all powered with Corsair CX750M
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QatariGameDev
GameGuru TGC Backer
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Joined: 18th Jan 2014
Location: Doha
Posted: 1st Aug 2014 01:31
@LeeBamber

I think it's an important feature for most FPS Games, the lack variety of weapons making our games incomplete, thanks for pointing out how to modify the weapon and i can't wait for the documentation tips, beside that, I think regarding the
QatariGameDev
GameGuru TGC Backer
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Years of Service
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Joined: 18th Jan 2014
Location: Doha
Posted: 1st Aug 2014 01:43 Edited at: 1st Aug 2014 01:44

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